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SPARK Arsenal 3.2 (https://sp.zhabite.com/sharedfiles/filedetails/?id=2127166233&searchtext=iridar+spark)
This is probably due to the adjustments that the vanilla upgrades should only be possible for ranged weapons.
I have tried to remove parts of the mod that I think are responsible for the change to the upgrades, but without success.
For that you want, maybe, Tesla's Armour Modules mod .. and a cursory glance says those name look okay
GrenadierKevlarArmor
KevlarArmor
PsiOperativeKevlarArmor
RangerKevlarArmor
ReaperArmor
SharpshooterKevlarArmor
SkirmisherArmor
SparkArmor
SpecialistKevlarArmor
TemplarArmor
GrenadierPlatedArmor
HeavyPlatedArmor
LightPlatedArmor
MediumPlatedArmor
PlatedReaperArmor
PlatedSkirmisherArmor
PlatedSparkArmor
PlatedTemplarArmor
PsiOperativePlatedArmor
RangerPlatedArmor
SharpshooterPlatedArmor
SpecialistPlatedArmor
GrenadierPoweredArmor
HeavyPoweredArmor
LightPoweredArmor
MediumPoweredArmor
PoweredReaperArmor
PoweredSkirmisherArmor
PoweredSparkArmor
PoweredTemplarArmor
PsiOperativePoweredArmor
RangerPoweredArmor
SharpshooterPoweredArmor
SpecialistPoweredArmor
HeavyAlienArmor
HeavyAlienArmorMk2
LightAlienArmor
LightAlienArmorMk2
MediumAlienArmor
MediumAlienArmorMk2
Simply copy this mod from your steam workshop folder:
C: > Program Files (x86) > Steam > steamapps > workshop > content > 26850 >1171964288. That's the Configure Item Mod folder so copy that whole folder.
Open Documents > My Games > Xcom 2 WOTC > Xcom Game and create a folder. Name it anything you want and paste the copied mod into it. Im not sure if adding a z to the name makes it load last based on name but I did it anyway.
I booted up the game and now all the items that didn't have upgrade slots now do have them. I cannot guarantee that doing this won't cause some unforeseen horrible consequences to happen to the game so tread lightly.
Anyone know of a mod to allow the bolt caster to have attachments?
Alternatively (and my personal suggestion) there is a great Melee Attachments mod
I found out where LWotC's weapon slots are configured.
Go to XcomLW_Overhaul.ini, found in C:\Program Files (x86)\Steam\steamapps\workshop\content\268500\2683996590\Config. They start being listed as:
+ItemTable=(ItemTemplateName="AssaultRifle_CV", Slots=3, Starting=true, Infinite=true, Buildable=false)
Should be able to manually change them there by editing the "Slots" value. Armor and melee weapons are also listed there. I just tested this and it works.
Works perfectly well for me Thx Drask
Same issue this side, tried for Shields & combat knives as well and nothing working.
I have Slots for Spark shields from another Mod and it's still allowing gun mods on the shields there so the looks like both this mod and the Melee attachments mod not working or being blocked by another mod.
Thank you so much for a thoroughly reply, kind sir.
.. I highly recommend the Improved Weapon Upgrade UI mod, which fixes this issue. (And can be added mid-campaign)
There is a [vanilla un-modded attachments] max combination of 6 attachments that a weapon can have; Hair Trigger, Stock, Expanded Mag, Auto-Loader, Repeater, Scope/Laser Sight.
A weapon with 4 max slots will likely end up with 6 by the end of a campaign. This is due to breakthrough/research/continent bonus/card adding 1 slot to ALL weapons of the TIER and more breakthrough research for each individual weapon category TYPE.
Therefore more than 4 slots in this config is not needed. Unless the weapon has special upgrades (like you are using PexM, TLM, Melee/Shield Attachments, Modded Attachments)
I'm finally back for a WotC run and about this mod I was wondering: In the past we had a UI checker for weapons going past 4 upgradable slots, the UI would add a scroll bar.
Right now the UI kinda breaks, the slot goes over the name and other customization options.
Since I'm just back, like just 100hours deep, is there any mod that fixes that minor problem?
Is there any "coding" reasons now why I don't see people going past 4 weapon slots?
Thanks all, happy hunting.
Did you maybe miss an "L" from that ... in which case this will likely never work with LWOTC because LWOTC has it's own file for doing stuff like this, something like XComTemplateMods.. which resets any/all changes this mod might make
+SlotConfig = (TemplateName=AssaultRifle_CV, NumUpgradeSlots=4)
+SlotConfig = (TemplateName=VEKTORRIFLE_CV, NumUpgradeSlots=4)
+SlotConfig = (TemplateName=BULLPUP_CV, NumUpgradeSlots=4)
+SlotConfig = (TemplateName=WRISTBLADE_CV, NumUpgradeSlots=4)
+SlotConfig = (TemplateName=Cannon_CV, NumUpgradeSlots=4)
+SlotConfig = (TemplateName=Shotgun_CV, NumUpgradeSlots=4)
+SlotConfig = (TemplateName=SniperRifle_CV, NumUpgradeSlots=4)
+SlotConfig = (TemplateName=SparkRifle_CV, NumUpgradeSlots=4)
Go to XcomLW_Overhaul.ini, found in C:\Program Files (x86)\Steam\steamapps\workshop\content\268500\2683996590\Config. They start being listed as:
+ItemTable=(ItemTemplateName="AssaultRifle_CV", Slots=3, Starting=true, Infinite=true, Buildable=false)
Should be able to manually change them there by editing the "Slots" value. Armor and melee weapons are also listed there. I just tested this and it works.
Why it doesn't work with LWOTC ? There could be a myriad of reasons considering the size and scope of the overhaul, LWOTC could be changing any number of things to make this not work.
I don't play LWOTC myself so have never looked into why it doesn't work. Iwould suggest contacting the fine members of the LWOTC Discord for guidance.
Have fun getting weapon attachments for your stuff.
+SlotConfig = (TemplateName=Sword_CV, NumUpgradeSlots=4)
+SlotConfig = (TemplateName=Sword_MG, NumUpgradeSlots=4)
+SlotConfig = (TemplateName=Sword_BM, NumUpgradeSlots=4)
That seems to do the trick.
Thanks RustyDios.
I use the mod to add a slot for that Iridar's excellent Bayonet.
I was only trying to help you :)