Stellaris

Stellaris

Machine Leader Repairer
40 Comments
jasonpepe  [author] 21 Sep, 2024 @ 7:49pm 
@CaptainGreenhat
This mod is obsoleted.
CaptainGreenhat 21 Sep, 2024 @ 6:04pm 
Crashing the game at the time of this post, whenever ran with any other leader mod. I did not independently test this by itself. Crash is replaceable 5/5. Crash occurs when loading a new game or save game.
💖⎛⎝Silver Knight⎠⎞ 4 Oct, 2022 @ 8:27pm 
Does the AI use this?
NotNitehawk 24 Jul, 2022 @ 10:07am 
If you guys like this, thry Machine and Robot Expansion. You can build your own, highly skilled leaders and the Backup Server trait allows machine leaders to auto-rebuild after being destroyed.
Isten katonája 28 May, 2022 @ 12:49pm 
does this still works?
JayJ 23 Oct, 2021 @ 1:08am 
Hi thank you for posting this amazing mod I have been using it for years now. I just noticed that my machine governor broke down (I got him from an anomaly event "caretaker AX7-b") and when I repaired him by building a new body I got a new random scientist back instead of my a governor :(. Does your event store what specific leader should come back normally? Thank you for your time.
Photon 25 Jul, 2021 @ 12:20pm 
Thank you for the mod :)
When I play as a driven assimilator and one of my researchers is destroyed, the event will trigger, but the leader won't appear in my leader overview afterwards.
Herodragon33 23 Dec, 2020 @ 2:18am 
@jasonpepe Does this work in multiplayer?
Words and Philosophy 9 Jul, 2020 @ 5:43am 
If my imperial ruler "dies", does his heir automatically ascend to the throne, or is my empire leaderless until he's repaired?
Ridesdragons 20 Mar, 2020 @ 2:24am 
hey, noticing some weird issues. when my scientist dies, I'm given the option to replace the chasis, which I do, and a month later I'm informed that my leader is back, good as new. then I go to put him in and... he's not there? I check my leaders page... I now have a governor, with a different name, and not even my species. reload and do it again, same governor. load back further, and I'm unlucky enough to have a leader die again come the start of the year. give him new chasis, and see I have a new scientist... who's not even a machine, he's a synth

I am using starnet AI, which updated recently to 2.6, however this mod is loading after starnet AI, so it shouldn't be causing any problems. I also couldn't find any other mods that edited syndaw.11. I'll try again with this mod placed below any patches, but in case that doesn't work, there seems to be a weird problem going on
::Maethendias:: 10 Jan, 2020 @ 12:14pm 
the mod seems to only function once, then it just never starts the pop up
msssaf 9 Jan, 2020 @ 8:13pm 
In my game it seems the localization failed. It only shows code like "mrl.selection_01" instead of words. I tried to change the loading order of my mod list but it's no use. Not sure what's wrong.
BlindManthicor 24 Dec, 2019 @ 4:11am 
Thank you
jasonpepe  [author] 23 Dec, 2019 @ 10:16pm 
@BlindManthicor
It's 2.5.
BlindManthicor 23 Dec, 2019 @ 3:57pm 
Pls can you update ?
FiddleSticks96 7 Jun, 2019 @ 2:06am 
@jasonpepe The governor was level 7. How expensive is "very expensive" exactly? I had over 80k energy and minerals each and was making over 1k of each a month. If that is not a good enough economy to repair a single leader, than there is something fundamentally wrong with the cost formula.
jasonpepe  [author] 6 Jun, 2019 @ 11:48pm 
@FiddleSticks96
If your governor's skill level is high, it's very expensive to repair them.

That being said, I had decreased the requirement of repair options for this.
FiddleSticks96 6 Jun, 2019 @ 8:12pm 
I just had my core governor "die" with no option to repair him. I only have 86 influence in the bank but I have tens of thousands of energy and minerals.
Davi 27 Jan, 2019 @ 5:12am 
Ah alright, thanks.
jasonpepe  [author] 26 Jan, 2019 @ 8:58pm 
@ᴇʟᴅᴇʀ ᴡᴏʟғ
Sorry I misunderstand that, if your Scientist get killed during exploration, they cannot be repaired.
Davi 26 Jan, 2019 @ 7:39pm 
Is it an event or do I have to click something? If it was meant to be an even I never got one.
jasonpepe  [author] 26 Jan, 2019 @ 7:30pm 
@ᴇʟᴅᴇʀ ᴡᴏʟғ
Generally, yes.
Davi 26 Jan, 2019 @ 11:24am 
If my scientist dies during exploration can I recover him?
jasonpepe  [author] 30 Dec, 2018 @ 7:20pm 
@Darkwing Duke
No, sorry.
Darkwing Duke 30 Dec, 2018 @ 3:37pm 
does this work for 1.9?
jasonpepe  [author] 14 Dec, 2018 @ 4:23am 
Updated to 2.2.
jasonpepe  [author] 12 Dec, 2018 @ 9:06am 
@McSp117
Didn't update yet.
McSp117 12 Dec, 2018 @ 4:50am 
One of my favorite mods, but somehow the triggers for the options got broken in 2.2.
Alastair 9 Jun, 2018 @ 8:25am 
Would this work in mulriplayer?
Yg (ROOKIE) 29 May, 2018 @ 3:36am 
like yours idea of the mods.
btw, your avatar from 仙劍..
The Erubian Warlord 23 May, 2018 @ 6:23am 
@at CommonLogic there is a mod to fix that on here
Castaigne 24 Feb, 2018 @ 2:39am 
Thanks for the update!
Common 17 Jan, 2018 @ 3:55am 
All robots growth rate turns into 0 making it impossible to build more robot population, Im not sure if this is caused by mod incompatibilities but i dont have any other mods that touch the machine empires at all.
jasonpepe  [author] 13 Oct, 2017 @ 10:20pm 
@Spectrum
Got it, thank you for translation!
Spectrum 13 Oct, 2017 @ 10:26am 
@jasonpepe - Brilliant mod... as always. Added the MLR russian localization to my translations pack .
Wet Dog Squad 10 Oct, 2017 @ 3:03pm 
I always wondered why my networked AI couldn't just download its researcher nodes into new platforms, and this implements it perfectly. Great job!
Icen 9 Oct, 2017 @ 10:10pm 
@jasonpepe Ahh I see, thanks for the response!
jasonpepe  [author] 9 Oct, 2017 @ 9:21pm 
@iCeFrEnZy
Only breakdown events, get killed from other mods or events can't.
Icen 9 Oct, 2017 @ 9:56am 
Does this kick in if your leader dies when you lose a war or when another mods event kills your ruler?
Slave.Gone 6 Oct, 2017 @ 1:59am 
please add Russian Localization