Stellaris

Stellaris

Machine Leader Repairer
40 kommenttia
jasonpepe  [tekijä] 21.9.2024 klo 19.49 
@CaptainGreenhat
This mod is obsoleted.
CaptainGreenhat 21.9.2024 klo 18.04 
Crashing the game at the time of this post, whenever ran with any other leader mod. I did not independently test this by itself. Crash is replaceable 5/5. Crash occurs when loading a new game or save game.
Does the AI use this?
NotNitehawk 24.7.2022 klo 10.07 
If you guys like this, thry Machine and Robot Expansion. You can build your own, highly skilled leaders and the Backup Server trait allows machine leaders to auto-rebuild after being destroyed.
Isten katonája 28.5.2022 klo 12.49 
does this still works?
JayJ 23.10.2021 klo 1.08 
Hi thank you for posting this amazing mod I have been using it for years now. I just noticed that my machine governor broke down (I got him from an anomaly event "caretaker AX7-b") and when I repaired him by building a new body I got a new random scientist back instead of my a governor :(. Does your event store what specific leader should come back normally? Thank you for your time.
Photon 25.7.2021 klo 12.20 
Thank you for the mod :)
When I play as a driven assimilator and one of my researchers is destroyed, the event will trigger, but the leader won't appear in my leader overview afterwards.
Herodragon33 23.12.2020 klo 2.18 
@jasonpepe Does this work in multiplayer?
Words and Philosophy 9.7.2020 klo 5.43 
If my imperial ruler "dies", does his heir automatically ascend to the throne, or is my empire leaderless until he's repaired?
Ridesdragons 20.3.2020 klo 2.24 
hey, noticing some weird issues. when my scientist dies, I'm given the option to replace the chasis, which I do, and a month later I'm informed that my leader is back, good as new. then I go to put him in and... he's not there? I check my leaders page... I now have a governor, with a different name, and not even my species. reload and do it again, same governor. load back further, and I'm unlucky enough to have a leader die again come the start of the year. give him new chasis, and see I have a new scientist... who's not even a machine, he's a synth

I am using starnet AI, which updated recently to 2.6, however this mod is loading after starnet AI, so it shouldn't be causing any problems. I also couldn't find any other mods that edited syndaw.11. I'll try again with this mod placed below any patches, but in case that doesn't work, there seems to be a weird problem going on
::Maethendias:: 10.1.2020 klo 12.14 
the mod seems to only function once, then it just never starts the pop up
msssaf 9.1.2020 klo 20.13 
In my game it seems the localization failed. It only shows code like "mrl.selection_01" instead of words. I tried to change the loading order of my mod list but it's no use. Not sure what's wrong.
BlindManthicor 24.12.2019 klo 4.11 
Thank you
jasonpepe  [tekijä] 23.12.2019 klo 22.16 
@BlindManthicor
It's 2.5.
BlindManthicor 23.12.2019 klo 15.57 
Pls can you update ?
FiddleSticks96 7.6.2019 klo 2.06 
@jasonpepe The governor was level 7. How expensive is "very expensive" exactly? I had over 80k energy and minerals each and was making over 1k of each a month. If that is not a good enough economy to repair a single leader, than there is something fundamentally wrong with the cost formula.
jasonpepe  [tekijä] 6.6.2019 klo 23.48 
@FiddleSticks96
If your governor's skill level is high, it's very expensive to repair them.

That being said, I had decreased the requirement of repair options for this.
FiddleSticks96 6.6.2019 klo 20.12 
I just had my core governor "die" with no option to repair him. I only have 86 influence in the bank but I have tens of thousands of energy and minerals.
Davi 27.1.2019 klo 5.12 
Ah alright, thanks.
jasonpepe  [tekijä] 26.1.2019 klo 20.58 
@ᴇʟᴅᴇʀ ᴡᴏʟғ
Sorry I misunderstand that, if your Scientist get killed during exploration, they cannot be repaired.
Davi 26.1.2019 klo 19.39 
Is it an event or do I have to click something? If it was meant to be an even I never got one.
jasonpepe  [tekijä] 26.1.2019 klo 19.30 
@ᴇʟᴅᴇʀ ᴡᴏʟғ
Generally, yes.
Davi 26.1.2019 klo 11.24 
If my scientist dies during exploration can I recover him?
jasonpepe  [tekijä] 30.12.2018 klo 19.20 
@Darkwing Duke
No, sorry.
Darkwing Duke 30.12.2018 klo 15.37 
does this work for 1.9?
jasonpepe  [tekijä] 14.12.2018 klo 4.23 
Updated to 2.2.
jasonpepe  [tekijä] 12.12.2018 klo 9.06 
@McSp117
Didn't update yet.
McSp117 12.12.2018 klo 4.50 
One of my favorite mods, but somehow the triggers for the options got broken in 2.2.
Alastair 9.6.2018 klo 8.25 
Would this work in mulriplayer?
Yg (ROOKIE) 29.5.2018 klo 3.36 
like yours idea of the mods.
btw, your avatar from 仙劍..
The Erubian Warlord 23.5.2018 klo 6.23 
@at CommonLogic there is a mod to fix that on here
Castaigne 24.2.2018 klo 2.39 
Thanks for the update!
Common 17.1.2018 klo 3.55 
All robots growth rate turns into 0 making it impossible to build more robot population, Im not sure if this is caused by mod incompatibilities but i dont have any other mods that touch the machine empires at all.
jasonpepe  [tekijä] 13.10.2017 klo 22.20 
@Spectrum
Got it, thank you for translation!
Spectrum 13.10.2017 klo 10.26 
@jasonpepe - Brilliant mod... as always. Added the MLR russian localization to my translations pack .
Wet Dog Squad 10.10.2017 klo 15.03 
I always wondered why my networked AI couldn't just download its researcher nodes into new platforms, and this implements it perfectly. Great job!
Icen 9.10.2017 klo 22.10 
@jasonpepe Ahh I see, thanks for the response!
jasonpepe  [tekijä] 9.10.2017 klo 21.21 
@iCeFrEnZy
Only breakdown events, get killed from other mods or events can't.
Icen 9.10.2017 klo 9.56 
Does this kick in if your leader dies when you lose a war or when another mods event kills your ruler?
Slave.Gone 6.10.2017 klo 1.59 
please add Russian Localization