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It will probably be merged together with my other primitive mods, because I'm tired of supporting 3 separate mods. But maybe I will keep them separate.
Not an bad idea
Not entirely tested and might work wonky under certain circumstances.
Maintaining 3 separate mods became a bit of a chore, so likely this is the last update of this mod. Soon my 3 primitive mods will likely be transformed into a single bundle.
It's amazing it did anything at all.
I originally thought it was a vanilla issue, but I remembered that I'm using this mod... You may need to look at how uplifting works again.
However, since 2.0 changed so much, I can't guarantee I have overhauled the whole functional. Be careful and report all the weird kinks you can find.
Gonna be running around city in poor visibility and snow storm a lot.
Hive Minds are long since available on my workshop page, btw
But no 100% guarantee.
Next time you generate the galaxy, robots should learn to not starve to death.
I hope to remember it soon.
I could've used standard primitive country type, but that'd require massive overhaul of vanilla events and much greater compatiability issues.
There might be some once I implement events to investigate planet's past, but I'm a long way from there currently.
@boisegangpc There's a mission that would annex planet and convert them into robots, you need at least droid tech for it. Same may or may not happen if you invade them (Your chances improve with more robot techs you have). If they are your spacefaring vassals, probably nothing can be done - they are now fully fledged machine pops with all associated disadvantages.
I'll see if I can reproduce this as a machine empire, then see if I can fix them.