Stellaris
Primitive Robots
119 件のコメント
Toby 2021年10月30日 1時06分 
@demongo1154 this seems to be the most up-to-date version of the mod: https://sp.zhabite.com/sharedfiles/filedetails/?id=2459392937
demongo1154 2021年10月29日 19時24分 
This is what I've always wanted... but does it work for 'Lem 3.1.2'? either i have crap luck(normally the case) or it does not work in 'Lem 3.1.2' :/
Roffey 2021年1月17日 12時59分 
It works surprisingly
Violent Beetle  [作成者] 2019年1月15日 15時17分 
Valikdu 2018年12月28日 15時23分 
Me too
JenkoRun 2018年12月26日 23時25分 
Are you still looking for a native English speaker? I can help if needed
Violent Beetle  [作成者] 2018年12月6日 21時42分 
Eventually.

It will probably be merged together with my other primitive mods, because I'm tired of supporting 3 separate mods. But maybe I will keep them separate.
Gman 2018年12月6日 14時08分 
Will this mod be updated for Le Gurin?
DerigarsChairman 2018年8月14日 20時58分 
Is it possible to make a mod that lets one robomod away gestalt?
Violent Beetle  [作成者] 2018年7月11日 13時14分 
Thanks
Ender 2018年7月11日 13時13分 
test
Hariti Khatri 2018年7月7日 19時40分 
Would be cool to see primitive cyborgs, primitive psychics, or primitive non-gestalt robots/synths.
FrostyCaveman 2018年7月5日 6時23分 
This mod is awesome. Just had a primitive robot civ shut down forever because of an overflow. rofl
Catnapping Princess 2018年6月27日 2時51分 
i can technically use this to make bionicle real
EteDec(Astral Overseer/Deci_Str) 2018年6月26日 2時39分 
Are you going to merge 3 primitive mods?
Not an bad idea
Violent Beetle  [作成者] 2018年6月4日 3時51分 
The mod had been updated to 2.1
Not entirely tested and might work wonky under certain circumstances.

Maintaining 3 separate mods became a bit of a chore, so likely this is the last update of this mod. Soon my 3 primitive mods will likely be transformed into a single bundle.
Chastity the Celibate 2018年4月3日 8時43分 
You should mention invading primitive robots as Spiritualist will purge them and make the Spiritualist FE happy.
Violent Beetle  [作成者] 2018年3月26日 22時27分 
Should be fixed now.

It's amazing it did anything at all.
Alb 2018年3月26日 19時57分 
I've uplifted 2 robot empires so far (as exterminators) and each time I did they took control of my capital system+world instead of their own world. I gain control of their world and system.

I originally thought it was a vanilla issue, but I remembered that I'm using this mod... You may need to look at how uplifting works again.
MightNight 2018年3月3日 16時10分 
Such a classic meme. Just waiting on the primitive hive minds and I can finally begin my journey in a new game
Violent Beetle  [作成者] 2018年3月2日 7時53分 
I'm not familiar with this meme
MightNight 2018年3月2日 7時23分 
*insert Ainsley Harriott meme*
Violent Beetle  [作成者] 2018年3月2日 1時50分 
OK guys, I have updated the mod to be compatible with 2.0

However, since 2.0 changed so much, I can't guarantee I have overhauled the whole functional. Be careful and report all the weird kinks you can find.
MightNight 2018年2月24日 23時02分 
Oh damn dude. Be careful alright? You are still needed here
Violent Beetle  [作成者] 2018年2月24日 23時00分 
I can always get hit by a bus or something. Or die from cold.

Gonna be running around city in poor visibility and snow storm a lot.
MightNight 2018年2月24日 22時59分 
Everything alright bud?
Violent Beetle  [作成者] 2018年2月24日 22時45分 
If I don't die, will update the week starting from tomorrow.

Hive Minds are long since available on my workshop page, btw
MightNight 2018年2月24日 18時19分 
...also update plz lol
MightNight 2018年2月20日 22時47分 
Primitive Hive Minds :3
Violent Beetle  [作成者] 2018年1月3日 8時56分 
At least I think they should. I tested it by switching to their country and building the robot, and it seems to have worked.

But no 100% guarantee.
Khardros 2018年1月3日 8時52分 
Great! Thanks a lot ;)
Violent Beetle  [作成者] 2018年1月3日 8時51分 
The game seems to make this effect easier to apply since when I struggled with it last time, so here you go.

Next time you generate the galaxy, robots should learn to not starve to death.
Khardros 2018年1月3日 8時29分 
I´ve seen this line in the txt-file of another mod, maybe it helps solving this food-problem: apply_robotic_pop_growth_behavior = yes
Violent Beetle  [作成者] 2018年1月3日 8時24分 
The problem, by the way, is that robots are trying to eat food.
Khardros 2018年1月3日 8時21分 
That would be great! Hope you do remember ;) And thanks, if you do and if you fix it :)
Violent Beetle  [作成者] 2018年1月3日 8時19分 
Yes, I meant to fix it, but got all procrastinaty. And now I forgot how exactly should I do this.

I hope to remember it soon.
Khardros 2018年1月3日 8時03分 
Did anyone else encounter the problem, that an uplifted primitive-robot-ai is not able to build new robot-pops? It is starting to build them, but every month they stop und start building a new one. They can colonize new worlds, but beside creating the new starting pops on the colony, they don´t build new pops there, too.
Radiotype 2017年11月22日 7時56分 
Ah, that's understandable.
Violent Beetle  [作成者] 2017年11月22日 7時54分 
No way that I'm aware of. Primitive and Fallen Empire folders seem to be if not hardcoded, at least coded in places I'm unaware of.

I could've used standard primitive country type, but that'd require massive overhaul of vanilla events and much greater compatiability issues.
Radiotype 2017年11月22日 7時47分 
How come when I check out the 'Contacts' screen, primitive robots are listed as Others instead of as Primitives? Was there no way to put them as such and you had to make a work-around?
catwhowalksbyhimself 2017年11月2日 12時52分 
I'm a native Englsih speaker who's dabbled in writing and knows a bit about editing. Let me know if you still want some help in that area.
Violent Beetle  [作成者] 2017年11月2日 10時19分 
You have uplift and repurpose unlocked by default, and your chances to successfully annex them are as good as they get.

There might be some once I implement events to investigate planet's past, but I'm a long way from there currently.
sssssss 2017年11月2日 9時10分 
Are there any special interactions if you're playing as a machine empire?
mineben256 2017年10月22日 9時35分 
Heh, I found out after aggressive observation that they were angry and the planet got an "Angry Robots" modifier. Didn't know about the exterminators but that makes it worth crushing them for resources, I guess, lol.
Violent Beetle  [作成者] 2017年10月21日 23時08分 
Sort of. There's an event that makes them less receptive to your operations and if they become space-age, they will be exterminators.
mineben256 2017年10月21日 15時17分 
is there robot XCOM?
Violent Beetle  [作成者] 2017年10月17日 7時01分 
@ToXen_92 So you to experiencing this. Looks like I over-estimated game's ability to handle machine pops. Will hopefully be fixed in the next update.

@boisegangpc There's a mission that would annex planet and convert them into robots, you need at least droid tech for it. Same may or may not happen if you invade them (Your chances improve with more robot techs you have). If they are your spacefaring vassals, probably nothing can be done - they are now fully fledged machine pops with all associated disadvantages.
ToXen_92 2017年10月17日 5時21分 
Is it as planned that i can't build robot pops of primitive species which were integrated in my machine empire?
Boisegangpc 2017年10月17日 5時13分 
Quick question- can I integrate a primitive machine empire without them dying off?
Violent Beetle  [作成者] 2017年10月15日 3時58分 
Weird, I was positive machines would get it by default. I was positive that they did.

I'll see if I can reproduce this as a machine empire, then see if I can fix them.