Cities: Skylines

Cities: Skylines

UK Housing: Semi-Detached #2 Level 1-5 Pack
50 commenti
Rabcom 27 giu 2024, ore 18:49 
Amazing assets, I have used this as the base for my suburbs; if only there were a similar assets pack for row houses for middle density housing I could use too.
coochmuncher69 16 lug 2023, ore 0:12 
This asset took over my low density and I couldn't get any other 4x4s to spawn.

Sucks because its really good assets
Kuma Ashiato 18 ago 2020, ore 2:46 
Very nice. :)
Shellissa 8 giu 2020, ore 12:21 
These work great for Leafy suburbs on the outskirts of a city!
SirHoneybun 20 set 2018, ore 18:03 
This won't load for me, anyone else?
Doddynco 8 giu 2018, ore 7:52 
@Macwelshman Thank you for all of your amazing assets! Is it possible to version of this without the garden wall/fance/hedge, as I find that these types of houses are ussually found within curved and non-grid layouts. I try to cover the garde with trees but it would be nice to have the option to draw in our own garden limits. Thank you once again!!!
Xianli 16 apr 2018, ore 23:33 
Love ya MacWelshman! Thank you deeply for creating and sharing so many beautiful works of art <3
UnDeadPuff 4 gen 2018, ore 7:40 
The trees look like Plantain tree. Look that up here or google.
IratePirate 13 nov 2017, ore 7:28 
This is literally exactly what my area looks like. Fantastic.
CrashBoxNat 25 ott 2017, ore 4:39 
They look really nice, but are the trees on some of theses houses included or are they a seperate asset? (and if they are seperate, where can I get them?)
Princess Mononoco 23 ott 2017, ore 9:42 
I subscribed to it, downloads are ready but the game says the files are missing. Anyone else experienced this?
Macwelshman  [autore] 28 set 2017, ore 3:46 
@landandskygirl Thank you for your kind words.
Amayasnep 28 set 2017, ore 0:04 
Just wanted to say your work is astounding. Detailed yet not over the top. Everything is just beautifully done. Cheers :steamhappy:
windowlicker.gx1 19 set 2017, ore 4:41 
simovic.alex, not all of us are that fortunate :) but yes, if someone has an issue with an asset they're more than welcome to teach themselves how to make one that fits their own requirements. Most modders don't receive anything in return for what they make. We're fortunate that they donate their time to this at all. Personally, I love your assets Macwelshman!!
simovic.alex 18 set 2017, ore 5:03 
oh I just want to add RAM isnt that expensive people...assets like these are well worth it...!
simovic.alex 18 set 2017, ore 5:01 
amazing !
Macwelshman  [autore] 18 set 2017, ore 3:05 
It amazes me how irritated some people get about a pretend house in a game. If you don't like this then don't subscribe to it. There's no need to rant and be rude!!!
No.89757 17 set 2017, ore 18:29 
The problem is specs like yours are far from the norm, actually 8-16 GB RAM seems to be the most common for players. We can't assume everyone can afford to upgrade to a very powerful system. And no matter how pretty these look, the fact is they're 4 times the texture size recommended for these buildings, meaning you can have 4 other assets instead.
pdelmo 17 set 2017, ore 16:13 
nice
Macwelshman  [autore] 17 set 2017, ore 9:28 
@Avanya Thanks for the link. I do use smoothing for most of my Blender projects but did not realise that effect could be exported in the fbx file. I will use it from now on.
Avanya 17 set 2017, ore 4:29 
@Macwelshman: I can help with Blender - I found this bit very helpful in understanding how smoothing works in Blender: https://docs.blender.org/manual/en/dev/modeling/meshes/editing/smoothing.html?highlight=smooth
Macwelshman  [autore] 16 set 2017, ore 16:52 
@Darf Thanks for your reply. I'm using Blender and not sure how smoothing groups applies to it. The initial textures used are of course repeating, but the final textures include wall sides that have dirt and grime I've added and don't repeat. In other words, the final texture has full house walls for both left and right semi's. Where there are textures that are used more than once I share textures in the UV map. The tri count of my assets really cannot be reduced any further. most walls are 2 tris. The real issue is whether I'm prepared to compromise on the detail I've put in to the asset for improved speed.
Darf 16 set 2017, ore 16:00 
Here's an example of what smoothing groups do: http://help.autodesk.com/cloudhelp/2016/ENU/3DSMax/images/GUID-B9C19328-EB0D-40A5-B418-E0F4D88DDEC4.png

Also square textures can never be really well optimised, because you can never fully utilise the repetition of paterns in textures (like in your example the brick or the roofs) unless you divide faces which in turn adds to the triscount.
Macwelshman  [autore] 16 set 2017, ore 15:13 
@Darf could you clarify what you mean by ‘smoothing group’. The amount of detail would not be the same at a smaller size as the texture is optimised to the max already. However, I don’t have a problem creating a less detailed version if that is what others want.
Avanya 16 set 2017, ore 14:49 
@manu: The problem is specs like yours are far from the norm, actually 8-16 GB RAM seems to be the most common for players. We can't assume everyone can afford to upgrade to a very powerful system. And no matter how pretty these look, the fact is they're 4 times the texture size recommended for these buildings, meaning you can have 4 other assets instead.

Sure for some it might be worth it having these, but for others having that extra variation of buildings outweights that extra detail when zoomed in (which can't be seen without zoom mods). I'm in the latter group. I'm perfectly fine with the fact that some creators choose to make super detailed high resolution stuff, but if there's a chance to get those buildings at a lower resolution, I'm gonna take it. I'd love to have these houses, but not with such large textures. My 24 GB RAM are about full and I know the other creators I love have many more stuff I'll want (plus my own stuff). ;)
Darf 16 set 2017, ore 1:00 
Whil these do look excellent, 2048x2048 is also a bit too much for me. You could get the same detail lvl on a 2048x512 map. Also I would add a smoothing group the front round area.
Seb 15 set 2017, ore 16:12 
WOW, so realistic
mcarn101 15 set 2017, ore 10:45 
Another awesome revamp, Thanks! :steamhappy:.
If i can make a suggestion of what to do at some point in the near future:

Please can you make some High Density Georgian Terraced Housing (housing and buildings that dominate Inner London)?
pkenny 15 set 2017, ore 0:59 
WOW! Great Work! 200MBs, would you please consider doing a cut-down RICO version in a separate pack, maybe just the level 5 houses, so we can enjoy looking at your work, for those with lower spec computers? THANKS ... size does matter.
Pres 14 set 2017, ore 15:49 
Love it. Would love to see you try some American suburban homes!!
Macwelshman  [autore] 14 set 2017, ore 6:00 
@sensual.heathen Thanks! I hope to update more assets when I'm able.
Imperial Sutehk 14 set 2017, ore 5:12 
@ Macwelshman Great work as usual...are you going to update your detached range per chance
Macwelshman  [autore] 13 set 2017, ore 15:26 
@hadece Thanks. I was a graphic designer before ill health got in the way. I guess it's in my DNA.
Macwelshman  [autore] 13 set 2017, ore 15:19 
@Manu Thank you for all your fabulous comments. If I do a lower res version it will indeed be a separate pack. For those creating cities with hundreds of decals and very detailed areas it's important to have the most optimised assets, but for those of us who want it, it's important to provide high quality growable assets for realistic towns. I'm a Cardiff man and get a lot of inspiration from the areas I live and pass through regularly. In fact I get too many ideas, most of which will never see the light of day. As someone that suffers with M.E. I cannot always keep to my schedule but the assets will eventually be uploaded. I'm currently working on the 'Project Monaco' with PugGaming. For some reason I decided to create the Casino, despite the fact that it is ridiculously detailed. I do like a challenge. I will try to update my other houses when I can. Diolch yn fawr I ty!
manu 13 set 2017, ore 12:10 
Hi @Macwelshman, I have 128 GB RAM and 32 GB GPU in which the houses are looking wonderful. So honestly I would like to have greater detail as the houses look exactly the house where I lived previously in Monmouthshire, Wales. I am not writing comment against @Avanya but the hardware specs are keep on becoming cheaper but awesome assets like these will not redone in the future. So I would humbly request if at all you want to create with low definitions I would recommend to have two different versions. (***to be continued***)
manu 13 set 2017, ore 12:10 
(...continued...) Also Collosal Order keep on increasing the assets (in the name of DLC) by which increased RAM will slowly become a kind of necessity. So I would request you to continue in the same way as you are doing now as I can see a personal touch because the houses cherish my old memory.
@Avanya, although this comment is not against to your comment, please excuse me if it bathers as I know how valuable moder you are. And finally sincere thanks to @Macwelshman and @Avanya for their great contribution to the wonderful community.
HarryB 13 set 2017, ore 8:14 
One word: amazing! Thank you so much.
And perhaps a 'light' version wouldn't be such a bad idea...
hadece 13 set 2017, ore 2:28 
BTW really beautiful presentation!
hadece 13 set 2017, ore 2:26 
These are beautitful! And I agree with Avanya, 1024² texture will probably be fine enough (Totally understand you from an artistic point of view, though).
Macwelshman  [autore] 12 set 2017, ore 16:29 
@Avanya Thanks for the great comments. There are 3 separate meshes for the 3 garden types but each texture is only shared by a standard house and a corner house. In other words there are 10 different textures, each used twice. I'll have a look at 1024 textures but there are a lot of details that will be lost.
MadTech 12 set 2017, ore 16:21 
Thank You for another great addition to your already massive, beautifully detailed and presented UK Housing Series. :)

Another Thank You for taking the extra time to provide the building stats and details (not many of the newer creators make that extra effort and their assets get overlooked)
manu 12 set 2017, ore 13:38 
Wonderful!
Rooster 12 set 2017, ore 13:04 
You are good,really good.Your assets make feel right at home.
nepatan_verem 12 set 2017, ore 8:57 
Love it! :steamhappy: Great work! *thumbs up*
Could you make a 1024x1024 texture version of this?
genosse.stanil 12 set 2017, ore 6:00 
This is absolutely gorgeous! Thank you very much.
Avanya 12 set 2017, ore 5:51 
These look great! I'd really love them with 1024x1024 versions, since I just can't justify the 2048x2048 size for growables. I'm sure some will love them for the extra detail, but it's also a lot of RAM usage for relatively small buildings.

Btw if all the levels are the same buildings, you might want to mention that in the description. With the Loading Screen mod that would mean only 4 different textures would actually be loaded and shared, meaning lower RAM usage for the whole pack. Ofc that's only relevant if they're the same textures. :)
Madeushipurpants 12 set 2017, ore 1:42 
erdobelli you can pick and choose what you want by going into the steam file and moving the assets you want to your local cities skylines file
Potenzo 12 set 2017, ore 1:31 
Awesome stuff.
erdobelli 12 set 2017, ore 1:23 
Could you upload each level separately, like you did for your terraced assets? It seems you use the same asset for all levels with cosmetic changes (fenced walls,hedges etc). I may subscribe to a level or two depending on the looks. I use "find it" to plop down the growables. Thanks for the great collection.
NoirMoutton 11 set 2017, ore 23:37 
Fantastic work as always!