XCOM 2
Old Republic HK Droids (WOTC)
57 Comments
DrDCB  [author] 8 Aug, 2024 @ 10:37pm 
A problem on your end. Make sure you are using AML as per several comments below.
NomadGMZ 8 Aug, 2024 @ 5:53am 
It works with WOTC but the arms are missing for some reason...
kmage 17 Jan, 2024 @ 8:13am 
Whats the point except some few soldiers without a torso .. Or did I miss something?
DrDCB  [author] 27 Apr, 2023 @ 4:18am 
Possible, certainly. It would be no different to porting any other TOR model. I don't currently have any plans though.
CheifCommissar 27 Apr, 2023 @ 1:59am 
Do you think it'd be possible to get a Kotor Sith War Droid ingame like these hks?
DrDCB  [author] 10 Apr, 2023 @ 12:35am 
Well it's likely a problem with the Buildable mod. I had no involvement with that mod, so take it up with its author.
RozeBomb 10 Apr, 2023 @ 12:01am 
We both use the AML. Same story.
DrDCB  [author] 9 Apr, 2023 @ 8:28pm 
Same old story. Don't use the shitty 2K launcher, use AML - https://github.com/X2CommunityCore/xcom2-launcher/releases
RozeBomb 9 Apr, 2023 @ 3:42pm 
Friend of mine went ahead and subscribed to this mod and the requisite mod, pairing it up with Machina's Buildable HK Unit mod. He ran into the same issue as me; the detailed heads from the JAN-2020 update do not appear in menus to be selected, only the base imported versions.

Note; SPARK Units can still use the detailed heads, but standard soldiers can't use them for some reason. The rest of the JAN-2020 update models can be accessed.
[ING] Cat 19 Mar, 2023 @ 4:34am 
Affirmative, mod is not working without Alt Launcher. But. It is working WITH.
DrDCB  [author] 18 Mar, 2023 @ 8:52pm 
You're using the vanilla launcher I'm assuming?
petrnikola87 18 Mar, 2023 @ 4:11pm 
It doesn't work for whatever reason.
There are no HK droid customization options when editing soldiers.
DrDCB  [author] 3 Aug, 2022 @ 8:46pm 
They aren't talking about this mod. They are talking about the Starting Staff mod - https://sp.zhabite.com/workshop/filedetails/?id=620218278 Presumably there's some clash or something.

Do not go into Workshop folders and start editing or deleting random things if you don't know exactly what it is you are doing.
EL DANIMAL 3 Aug, 2022 @ 7:30am 
@MickDub

The final directory you provide does not exist for me. The HK mod isnt apearing in any of the customization fields in game, so I tried your fix but the directory "620218278 " does not exist for me.

Is there another way to find which directory is the right one?


UPDATE

For me, the correct directory was: Steam\steamapps\workshop\content\268500\1127256716

If you go to 268500, then search for HK you should see the results with the correct directory.
MickDub 21 Jul, 2022 @ 4:12pm 
For anybody having issues if you go into the mod folder Steam\steamapps\workshop\content\268500\620218278 and open the Starting Staff file. Inside there are two lines "tag=" delete one, save, and the mod should show up in your mod lise.
EL DANIMAL 4 Dec, 2021 @ 8:15pm 
@DrDCB downloading the AML launcher fixed the missing assets. Thanks.
DrDCB  [author] 26 Oct, 2021 @ 9:45pm 
No, the body parts appear alongside regular soldier customisation options. Make sure you are using the Alternative Mod Launcher that I linked to just a couple of posts below and not the terrible vanilla launcher.
Geek4EverTerry 26 Oct, 2021 @ 8:36pm 
Am using the WOTC but, I can't find it's body anywhere. Is it only for Spark instead of my unit?
RozeBomb 9 Aug, 2021 @ 1:06am 
I'm not sure what it could be, considering I am using the AML.
DrDCB  [author] 8 Aug, 2021 @ 11:05pm 
@Sho Kasai: No, they are not tintable and I have no plans for changing that.

@RoseBomb: Not sure what the issue is, but it works fine for everyone else so it must be on your end. Make sure you are using AML, don't really have any other suggestions - https://github.com/X2CommunityCore/xcom2-launcher
RozeBomb 8 Aug, 2021 @ 9:17pm 
I've resubscribed and file verified and I still can't get the heads to appear.
Sho Kasai 8 Aug, 2021 @ 6:34am 
Are they tintible?
DrDCB  [author] 8 Aug, 2021 @ 2:58am 
Try a file validation, or unsubscribe and resubscribe. Sounds like the UPKs for the base versions haven't been updated properly.
RozeBomb 7 Aug, 2021 @ 2:23pm 
So, for some strange reason, the revise HK heads with the upgraded graphics do not seem to appear on the actual HK units or as helmets for standard soldiers, but they do appear for SPARK units.
DrDCB  [author] 27 May, 2021 @ 7:05am 
It works fine, although it lacks any specific WOTC cues. But I've used it in dozens of playthroughs and never noticed any problems.
Andination 27 May, 2021 @ 6:13am 
the voicepack for the legacy version works well in wotc?
DrDCB  [author] 23 Apr, 2021 @ 3:54am 
Nobody should ever use the vanilla launcher. Use AML instead.

https://github.com/X2CommunityCore/xcom2-launcher/releases
Droid Unit 413 22 Apr, 2021 @ 9:51pm 
As of the new update, this mod flat out does not work and doesn't appear in the new launcher. Its a excellent mod, but it doesn't work now sadly.
Delta 1138 9 Dec, 2020 @ 6:29pm 
Marvelous! Wonderful!
DrDCB  [author] 8 Dec, 2020 @ 9:49pm 
Well it's available as of the update from a few days ago.
Delta 1138 8 Dec, 2020 @ 5:35pm 
@DrDCB that's exactly what I'm looking for. I just wouldn't use level 3 armor cosmetics.
DrDCB  [author] 6 Dec, 2020 @ 12:49am 
@Delta 1138 - Your Spark heads: https://i.imgur.com/4luxEh2.jpg
DrDCB  [author] 3 Dec, 2020 @ 10:14pm 
No. Sparks use their own rig (skeleton) and animation sets. The HK models use the standard human soldier rig/anims. A Spark head would require a completely new and separate model.
Delta 1138 3 Dec, 2020 @ 4:51pm 
Would there be a simple way for me to make the heads usable for the SPARKs? I just spent an hour conquering a bug that made the game freeze upon completion of my first SPARK (my very first) only to discover the HK heads aren't usable for them.
Kossis 2 Apr, 2020 @ 1:43pm 
@Sanguine Luna Productions the HK arms are selected in the "Left Arm" and "Right Arm" categories. You cannot equip both at once from the "Arms" selection
Cain Everest 1 Apr, 2020 @ 7:53am 
Hey question. I'm having issues with the arms showing up for this mod. Do I need to reinstall it?
Cavily 30 Jan, 2020 @ 1:35pm 
Love the new textures! Awesome work!
shamira666 11 Jan, 2019 @ 7:18am 
So I might´ve already asked this once, but I´ve seen that you´re porting from SWTOR. I´d like to ask you to port the Makeb assault armor for both genders if at all possible! You´re doing amazing work and I hope you´ll take my request into consideration :) I´d love to play around with those armors :) Keep up the good work anyhow.
DrDCB  [author] 8 Jul, 2018 @ 4:15am 
You have to install the voice pack mod - https://sp.zhabite.com/sharedfiles/filedetails/?id=810557656
Rasrors 8 Jul, 2018 @ 3:26am 
I can't seem to find voices for him. How do?
MostlyHarmless 16 Apr, 2018 @ 1:07pm 
Aboslutely. Thanks.
DrDCB  [author] 16 Apr, 2018 @ 12:28am 
Seeing as I don't own the content, I'm not in a position to stop anyone else reusing the assets. I would appreciate attribution and a link back to the original mod/s however.
MostlyHarmless 15 Apr, 2018 @ 9:22am 
I’m working on an Advent to Galactic Empire conversion mod and wanted to ask if I could use the assets in this mod (and potentially your HK voice pack as well) for it? I could see HK droids being included as high-level enemies despite their design being thousands of years old

Some of your other voice packs and head packs would also be good for bounty hunters (I was really impressed with these by the way. More options for playable species than SWTOR gave).

I’ve put a demo of the work in progress on Youtube if you’d like to see a sampling of what I’ve come up with so far: https://youtu.be/ZjDkxTJVKZ0 .

Thanks for all the work you’ve done.
DrDCB  [author] 8 Jan, 2018 @ 10:09pm 
@NCR4077 The heads should be in the helmets category.
NCR4077 8 Jan, 2018 @ 3:45pm 
I can't find the head
Paddy11B 31 Oct, 2017 @ 6:58am 
This may be a stretch, but does anyone know if there's an .INI that I can edit to force advent troopers/ officers to use these? May be the closest I can get to battle droids for my clones to fight
DrDCB  [author] 13 Sep, 2017 @ 8:39pm 
No. SPARKs use an entirely different non-humanoid rig.
KAiXA 13 Sep, 2017 @ 1:04pm 
Can you make this for Sparks? I want use it on my Sparks.
Lisohvost 10 Sep, 2017 @ 3:04am 
Thanks, I found it.
DrDCB  [author] 10 Sep, 2017 @ 3:02am 
The arms are available under left and right arm.