XCOM 2
Old Republic HK Droids (WOTC)
57 opmerkingen
DrDCB  [auteur] 8 aug 2024 om 22:37 
A problem on your end. Make sure you are using AML as per several comments below.
NomadGMZ 8 aug 2024 om 5:53 
It works with WOTC but the arms are missing for some reason...
kmage 17 jan 2024 om 8:13 
Whats the point except some few soldiers without a torso .. Or did I miss something?
DrDCB  [auteur] 27 apr 2023 om 4:18 
Possible, certainly. It would be no different to porting any other TOR model. I don't currently have any plans though.
CheifCommissar 27 apr 2023 om 1:59 
Do you think it'd be possible to get a Kotor Sith War Droid ingame like these hks?
DrDCB  [auteur] 10 apr 2023 om 0:35 
Well it's likely a problem with the Buildable mod. I had no involvement with that mod, so take it up with its author.
RozeBomb 10 apr 2023 om 0:01 
We both use the AML. Same story.
DrDCB  [auteur] 9 apr 2023 om 20:28 
Same old story. Don't use the shitty 2K launcher, use AML - https://github.com/X2CommunityCore/xcom2-launcher/releases
RozeBomb 9 apr 2023 om 15:42 
Friend of mine went ahead and subscribed to this mod and the requisite mod, pairing it up with Machina's Buildable HK Unit mod. He ran into the same issue as me; the detailed heads from the JAN-2020 update do not appear in menus to be selected, only the base imported versions.

Note; SPARK Units can still use the detailed heads, but standard soldiers can't use them for some reason. The rest of the JAN-2020 update models can be accessed.
[ING] Cat 19 mrt 2023 om 4:34 
Affirmative, mod is not working without Alt Launcher. But. It is working WITH.
DrDCB  [auteur] 18 mrt 2023 om 20:52 
You're using the vanilla launcher I'm assuming?
petrnikola87 18 mrt 2023 om 16:11 
It doesn't work for whatever reason.
There are no HK droid customization options when editing soldiers.
DrDCB  [auteur] 3 aug 2022 om 20:46 
They aren't talking about this mod. They are talking about the Starting Staff mod - https://sp.zhabite.com/workshop/filedetails/?id=620218278 Presumably there's some clash or something.

Do not go into Workshop folders and start editing or deleting random things if you don't know exactly what it is you are doing.
EL DANIMAL 3 aug 2022 om 7:30 
@MickDub

The final directory you provide does not exist for me. The HK mod isnt apearing in any of the customization fields in game, so I tried your fix but the directory "620218278 " does not exist for me.

Is there another way to find which directory is the right one?


UPDATE

For me, the correct directory was: Steam\steamapps\workshop\content\268500\1127256716

If you go to 268500, then search for HK you should see the results with the correct directory.
MickDub 21 jul 2022 om 16:12 
For anybody having issues if you go into the mod folder Steam\steamapps\workshop\content\268500\620218278 and open the Starting Staff file. Inside there are two lines "tag=" delete one, save, and the mod should show up in your mod lise.
EL DANIMAL 4 dec 2021 om 20:15 
@DrDCB downloading the AML launcher fixed the missing assets. Thanks.
DrDCB  [auteur] 26 okt 2021 om 21:45 
No, the body parts appear alongside regular soldier customisation options. Make sure you are using the Alternative Mod Launcher that I linked to just a couple of posts below and not the terrible vanilla launcher.
Geek4EverTerry 26 okt 2021 om 20:36 
Am using the WOTC but, I can't find it's body anywhere. Is it only for Spark instead of my unit?
RozeBomb 9 aug 2021 om 1:06 
I'm not sure what it could be, considering I am using the AML.
DrDCB  [auteur] 8 aug 2021 om 23:05 
@Sho Kasai: No, they are not tintable and I have no plans for changing that.

@RoseBomb: Not sure what the issue is, but it works fine for everyone else so it must be on your end. Make sure you are using AML, don't really have any other suggestions - https://github.com/X2CommunityCore/xcom2-launcher
RozeBomb 8 aug 2021 om 21:17 
I've resubscribed and file verified and I still can't get the heads to appear.
Sho Kasai 8 aug 2021 om 6:34 
Are they tintible?
DrDCB  [auteur] 8 aug 2021 om 2:58 
Try a file validation, or unsubscribe and resubscribe. Sounds like the UPKs for the base versions haven't been updated properly.
RozeBomb 7 aug 2021 om 14:23 
So, for some strange reason, the revise HK heads with the upgraded graphics do not seem to appear on the actual HK units or as helmets for standard soldiers, but they do appear for SPARK units.
DrDCB  [auteur] 27 mei 2021 om 7:05 
It works fine, although it lacks any specific WOTC cues. But I've used it in dozens of playthroughs and never noticed any problems.
Andination 27 mei 2021 om 6:13 
the voicepack for the legacy version works well in wotc?
DrDCB  [auteur] 23 apr 2021 om 3:54 
Nobody should ever use the vanilla launcher. Use AML instead.

https://github.com/X2CommunityCore/xcom2-launcher/releases
Droid Unit 413 22 apr 2021 om 21:51 
As of the new update, this mod flat out does not work and doesn't appear in the new launcher. Its a excellent mod, but it doesn't work now sadly.
Delta 1138 9 dec 2020 om 18:29 
Marvelous! Wonderful!
DrDCB  [auteur] 8 dec 2020 om 21:49 
Well it's available as of the update from a few days ago.
Delta 1138 8 dec 2020 om 17:35 
@DrDCB that's exactly what I'm looking for. I just wouldn't use level 3 armor cosmetics.
DrDCB  [auteur] 6 dec 2020 om 0:49 
@Delta 1138 - Your Spark heads: https://i.imgur.com/4luxEh2.jpg
DrDCB  [auteur] 3 dec 2020 om 22:14 
No. Sparks use their own rig (skeleton) and animation sets. The HK models use the standard human soldier rig/anims. A Spark head would require a completely new and separate model.
Delta 1138 3 dec 2020 om 16:51 
Would there be a simple way for me to make the heads usable for the SPARKs? I just spent an hour conquering a bug that made the game freeze upon completion of my first SPARK (my very first) only to discover the HK heads aren't usable for them.
Kossis 2 apr 2020 om 13:43 
@Sanguine Luna Productions the HK arms are selected in the "Left Arm" and "Right Arm" categories. You cannot equip both at once from the "Arms" selection
Cain Everest 1 apr 2020 om 7:53 
Hey question. I'm having issues with the arms showing up for this mod. Do I need to reinstall it?
Cavily 30 jan 2020 om 13:35 
Love the new textures! Awesome work!
shamira666 11 jan 2019 om 7:18 
So I might´ve already asked this once, but I´ve seen that you´re porting from SWTOR. I´d like to ask you to port the Makeb assault armor for both genders if at all possible! You´re doing amazing work and I hope you´ll take my request into consideration :) I´d love to play around with those armors :) Keep up the good work anyhow.
DrDCB  [auteur] 8 jul 2018 om 4:15 
You have to install the voice pack mod - https://sp.zhabite.com/sharedfiles/filedetails/?id=810557656
Rasrors 8 jul 2018 om 3:26 
I can't seem to find voices for him. How do?
MostlyHarmless 16 apr 2018 om 13:07 
Aboslutely. Thanks.
DrDCB  [auteur] 16 apr 2018 om 0:28 
Seeing as I don't own the content, I'm not in a position to stop anyone else reusing the assets. I would appreciate attribution and a link back to the original mod/s however.
MostlyHarmless 15 apr 2018 om 9:22 
I’m working on an Advent to Galactic Empire conversion mod and wanted to ask if I could use the assets in this mod (and potentially your HK voice pack as well) for it? I could see HK droids being included as high-level enemies despite their design being thousands of years old

Some of your other voice packs and head packs would also be good for bounty hunters (I was really impressed with these by the way. More options for playable species than SWTOR gave).

I’ve put a demo of the work in progress on Youtube if you’d like to see a sampling of what I’ve come up with so far: https://youtu.be/ZjDkxTJVKZ0 .

Thanks for all the work you’ve done.
DrDCB  [auteur] 8 jan 2018 om 22:09 
@NCR4077 The heads should be in the helmets category.
NCR4077 8 jan 2018 om 15:45 
I can't find the head
Paddy11B 31 okt 2017 om 6:58 
This may be a stretch, but does anyone know if there's an .INI that I can edit to force advent troopers/ officers to use these? May be the closest I can get to battle droids for my clones to fight
DrDCB  [auteur] 13 sep 2017 om 20:39 
No. SPARKs use an entirely different non-humanoid rig.
KAiXA 13 sep 2017 om 13:04 
Can you make this for Sparks? I want use it on my Sparks.
Lisohvost 10 sep 2017 om 3:04 
Thanks, I found it.
DrDCB  [auteur] 10 sep 2017 om 3:02 
The arms are available under left and right arm.