Stellaris

Stellaris

+ Stellar Catalyst
59 Comments
Oldhip 14 Dec, 2018 @ 11:47pm 
Why is this still mentioned by real space (new) if it dead, this and some other real space need to marked more clearly as to what version they have been updated to.
ShadowDragon_79 5 Oct, 2018 @ 3:35pm 
Thanks for the hints, Saintrl. :)
Rindragon 5 Oct, 2018 @ 2:59pm 
As of 2.1.3 this mod will still work if fixed. As mentioned below, this mod still works if you manually edit the files. But there's more to it than just deleting the realspace_planet_classes.txt file, you also have to edit the megastructure placement requirements. Namely brown dwarfs were changed to be a type of star in the realspace mod so you have to edit out the "not a star" requirement, and update the planet class of the dwarfs in the file (ex: change "pc_t_dwarf" to "pc_t_star").

If you want details just message me on discord (same name). I'm part of the pdox community discord.
Spacemike 23 May, 2018 @ 4:54pm 
this mod technically does work (at least in 2.0) if you just remove the real space planet files or adapt it for the latest version of real space (namely just copy over the real space files and then adjust the spawn change for the dwarfs to be a bit higher).
vainer 16 May, 2018 @ 10:47pm 
R.I.P:steamsad:
Your Local Democracy Officer 9 May, 2018 @ 6:32pm 
I hereby declare this mod dead. The funeral service will be scheduled shortly.
Your Local Democracy Officer 6 May, 2018 @ 4:07am 
so is this mod dead?
QuantumGhost 30 Apr, 2018 @ 3:56am 
Any plan to 2.0.4?
thistlebloom 19 Apr, 2018 @ 7:14pm 
Why does it say this mod is still for 1.6.2 in the launcher?
𐩸 14 Apr, 2018 @ 3:46am 
Will you update this?
Nug 2 Apr, 2018 @ 11:46am 
2.0.2?
Kepos 31 Mar, 2018 @ 5:04am 
Any chance to see an update to 2.0.2 ?
GAVI 19 Mar, 2018 @ 10:06am 
Bug report: Causes RealSpace 3.0 to not generate T Tauri, Herbig and Collapsar stars. Those systems cannot be claimed since central object is missing, only with this mod enabled. Hope it helps.
Shazzamx 5 Mar, 2018 @ 10:16pm 
Dosen't work with real space 3.0, it removes the new star grafics added, leaving systems you can't travel to since the scientist ship has no star to target.
coco the magical 5 Mar, 2018 @ 7:46pm 
would anyone else like to pick up where this guy left off then?
Nanomachines Son! 5 Mar, 2018 @ 5:48pm 
This guy hasen't updated since October. I think its safe to say this mod, for the time being at least) is Dead.
Reduviid 5 Mar, 2018 @ 5:37pm 
?0.2
Nozeminer 5 Mar, 2018 @ 12:00pm 
2.0?
Aethelred 4 Mar, 2018 @ 3:26pm 
2.0?
Nanomachines Son! 2 Mar, 2018 @ 9:18pm 
2.0?
coco the magical 26 Feb, 2018 @ 8:11am 
2.0?
VS-lockon 26 Feb, 2018 @ 7:36am 
2.0
coco the magical 8 Feb, 2018 @ 5:24pm 
when will the update to 1.9 come
KorruptkSwades 1 Feb, 2018 @ 8:42pm 
It seems when I enable this mod the stars, suns, get smaller. I was able to confirm this by testing with the mod on and off by comparing using a ring segment inside a star.
Solzucht 18 Dec, 2017 @ 7:57am 
bugs in 1.9? bump :)
势不可挡的第四天灾 13 Dec, 2017 @ 12:06am 
weird.My game crashed when i finished the final step...
Shmooooo 12 Nov, 2017 @ 10:14pm 
I had the same probm GarGar, except I couldn't tab out and had to restart.
GarGar 26 Oct, 2017 @ 12:17pm 
This only started today and I don't know if it's a conflict with another mod or perhaps one of the minor patches, but completing the final step of the stellar catalyst, Ignition, makes my gave freeze. I was able to work around it though, so if anyone else is having the same problem, here's what worked for me.

- Go to the downloaded mod file, located at: SteamLibrary\steamapps\workshop\content\281990\1082567073\igniter.zip
- Inside the zip file, go to \common\megastructures\igniter.txt
- Scroll all the way down and edit the final text line from change_planet_size = -10, to change_planet_size = 1

I'm not a modder so I have no idea what effect it actually has on the look of the megastructure, but it made it so my game no longer freezes, so I'm happy.
Password_is_Password 21 Oct, 2017 @ 2:05pm 
Great work. Fantastic mod. I am curious about the Patches section of this description. About T and Y dwarves having a constant size. Definitely get some clipping because the size has not been constant. Possible change on Real Space end? Just getting into this modding scene. Just rooting around in files. Don't know what to look for yet.
portling 15 Oct, 2017 @ 7:31am 
could you update so it work with "Synthetic Dawn"?
thank you
VALT13L 13 Oct, 2017 @ 9:58pm 
i can confirm the mod still works. you dont have to worry too much :)
Djohaal  [author] 13 Oct, 2017 @ 6:58pm 
I know how frustrating it can be for a mod to not update, but due to some burnout I decided to take a break from modding stellaris. I'll gladly welcome someone as co-author if they feel like helping mantaining the mods and improving them in the future.
Allaris 1 Oct, 2017 @ 8:43am 
still works
Winetoo 1 Oct, 2017 @ 4:49am 
Hello good Sir,

may i express my undying gratitude for giving people option to ignite their own star, and humbly aks, if circumstances permit you, that you update this beautiful, amazing, and quite honestly, unique mod to 1.8?
VALT13L 25 Sep, 2017 @ 7:34am 
*drops to knees and BEGS* please please please please update!

do i need to beg more? PLEEEAAAASE!!!

was that enough?
......... 25 Sep, 2017 @ 4:42am 
is this mode need to be updated, or it compatible with the "Synthetic Dawn"?
Allaris 24 Sep, 2017 @ 7:54am 
1.8?
Djohaal  [author] 26 Aug, 2017 @ 9:57am 
The point of my megastructures is allowing an empire to produce stuff after you've saturated planet surfaces. At no pop cost too.
Battlespark 24 Aug, 2017 @ 11:14am 
It is compatible with RSMC nightwatch, im using it now.

Only thing i can say, for sure is it feels way overpriced per stage for the amount of energy you get in the final form. *cough* sounds like dbz..sorry *cough*

Really for 300 energy as the final output, i can set up a basic planet and dedicate it to energy production for, quite a few thousand less minerals. Maybe consider dropping the mineral required for each stage by 7k or more, idk.

Its still a cool thing to have, if you have the extra minerals to build it.
MightMight 20 Aug, 2017 @ 7:26am 
Is this compatible with Real Space Max Compatibility? For once this mod increases the size of g type stars which screws up Beacon of... ringworld systems.
Ammonium 3 Aug, 2017 @ 3:44pm 
I honestly find this useless due to all the energy that is first require to build it, and it would take a long time just to compensate that
TheEventHorizon 30 Jul, 2017 @ 5:10am 
This is a neat idea. Realistic too :P :steamhappy:
Battlespark 29 Jul, 2017 @ 5:48pm 
@Anonpi. I just got the rare tech. It seems to work just fine ^^
ConclusiveNinja 27 Jul, 2017 @ 5:12pm 
@voidster, please let me know if it works for you because I was curious about that as well
Battlespark 26 Jul, 2017 @ 7:53am 
im going to try to use this with the real space max compatibily version. Hopefully it works as intended.
Djohaal  [author] 22 Jul, 2017 @ 5:42pm 
This mod is designed to run exclusively alongside real space. I am considering making a more star classes compatible version but I can't promise it'll be soon.
Spirit 22 Jul, 2017 @ 5:10pm 
can you make a "more star classes" compatible version ? i ask because i struggle to find any Y or T class stars and that mod added stars from brown dwarfs up to blue super giants
DSD 22 Jul, 2017 @ 12:14pm 
the full Dyson sphere is more brute-force epic, this is more subtle cool
Timesjoke 21 Jul, 2017 @ 6:02pm 
the game itself has one built in, all games do if their models are encoded. its the only way they can be displayed. see if you can find the script, i would try but i am not very good with coding normally. i just know that the game has one built in because your system wont understand it encoded. wish i could be more of a help.