Stellaris
+ Stellar Catalyst
댓글 59
Oldhip 2018년 12월 14일 오후 11시 47분 
Why is this still mentioned by real space (new) if it dead, this and some other real space need to marked more clearly as to what version they have been updated to.
ShadowDragon_79 2018년 10월 5일 오후 3시 35분 
Thanks for the hints, Saintrl. :)
Rindragon 2018년 10월 5일 오후 2시 59분 
As of 2.1.3 this mod will still work if fixed. As mentioned below, this mod still works if you manually edit the files. But there's more to it than just deleting the realspace_planet_classes.txt file, you also have to edit the megastructure placement requirements. Namely brown dwarfs were changed to be a type of star in the realspace mod so you have to edit out the "not a star" requirement, and update the planet class of the dwarfs in the file (ex: change "pc_t_dwarf" to "pc_t_star").

If you want details just message me on discord (same name). I'm part of the pdox community discord.
Spacemike 2018년 5월 23일 오후 4시 54분 
this mod technically does work (at least in 2.0) if you just remove the real space planet files or adapt it for the latest version of real space (namely just copy over the real space files and then adjust the spawn change for the dwarfs to be a bit higher).
vainer 2018년 5월 16일 오후 10시 47분 
R.I.P:steamsad:
Your Local Democracy Officer 2018년 5월 9일 오후 6시 32분 
I hereby declare this mod dead. The funeral service will be scheduled shortly.
Your Local Democracy Officer 2018년 5월 6일 오전 4시 07분 
so is this mod dead?
QuantumGhost 2018년 4월 30일 오전 3시 56분 
Any plan to 2.0.4?
thistlebloom 2018년 4월 19일 오후 7시 14분 
Why does it say this mod is still for 1.6.2 in the launcher?
𐩸 2018년 4월 14일 오전 3시 46분 
Will you update this?
Nug 2018년 4월 2일 오전 11시 46분 
2.0.2?
Kepos 2018년 3월 31일 오전 5시 04분 
Any chance to see an update to 2.0.2 ?
GAVI 2018년 3월 19일 오전 10시 06분 
Bug report: Causes RealSpace 3.0 to not generate T Tauri, Herbig and Collapsar stars. Those systems cannot be claimed since central object is missing, only with this mod enabled. Hope it helps.
Shazzamx 2018년 3월 5일 오후 10시 16분 
Dosen't work with real space 3.0, it removes the new star grafics added, leaving systems you can't travel to since the scientist ship has no star to target.
coco the magical 2018년 3월 5일 오후 7시 46분 
would anyone else like to pick up where this guy left off then?
Nanomachines Son! 2018년 3월 5일 오후 5시 48분 
This guy hasen't updated since October. I think its safe to say this mod, for the time being at least) is Dead.
Reduviid 2018년 3월 5일 오후 5시 37분 
?0.2
Nozeminer 2018년 3월 5일 오후 12시 00분 
2.0?
Aethelred 2018년 3월 4일 오후 3시 26분 
2.0?
Nanomachines Son! 2018년 3월 2일 오후 9시 18분 
2.0?
coco the magical 2018년 2월 26일 오전 8시 11분 
2.0?
VS-lockon 2018년 2월 26일 오전 7시 36분 
2.0
coco the magical 2018년 2월 8일 오후 5시 24분 
when will the update to 1.9 come
KorruptkSwades 2018년 2월 1일 오후 8시 42분 
It seems when I enable this mod the stars, suns, get smaller. I was able to confirm this by testing with the mod on and off by comparing using a ring segment inside a star.
Solzucht 2017년 12월 18일 오전 7시 57분 
bugs in 1.9? bump :)
势不可挡的第四天灾 2017년 12월 13일 오전 12시 06분 
weird.My game crashed when i finished the final step...
Shmooooo 2017년 11월 12일 오후 10시 14분 
I had the same probm GarGar, except I couldn't tab out and had to restart.
GarGar 2017년 10월 26일 오후 12시 17분 
This only started today and I don't know if it's a conflict with another mod or perhaps one of the minor patches, but completing the final step of the stellar catalyst, Ignition, makes my gave freeze. I was able to work around it though, so if anyone else is having the same problem, here's what worked for me.

- Go to the downloaded mod file, located at: SteamLibrary\steamapps\workshop\content\281990\1082567073\igniter.zip
- Inside the zip file, go to \common\megastructures\igniter.txt
- Scroll all the way down and edit the final text line from change_planet_size = -10, to change_planet_size = 1

I'm not a modder so I have no idea what effect it actually has on the look of the megastructure, but it made it so my game no longer freezes, so I'm happy.
Password_is_Password 2017년 10월 21일 오후 2시 05분 
Great work. Fantastic mod. I am curious about the Patches section of this description. About T and Y dwarves having a constant size. Definitely get some clipping because the size has not been constant. Possible change on Real Space end? Just getting into this modding scene. Just rooting around in files. Don't know what to look for yet.
portling 2017년 10월 15일 오전 7시 31분 
could you update so it work with "Synthetic Dawn"?
thank you
VALT13L 2017년 10월 13일 오후 9시 58분 
i can confirm the mod still works. you dont have to worry too much :)
Djohaal  [작성자] 2017년 10월 13일 오후 6시 58분 
I know how frustrating it can be for a mod to not update, but due to some burnout I decided to take a break from modding stellaris. I'll gladly welcome someone as co-author if they feel like helping mantaining the mods and improving them in the future.
Allaris 2017년 10월 1일 오전 8시 43분 
still works
Winetoo 2017년 10월 1일 오전 4시 49분 
Hello good Sir,

may i express my undying gratitude for giving people option to ignite their own star, and humbly aks, if circumstances permit you, that you update this beautiful, amazing, and quite honestly, unique mod to 1.8?
VALT13L 2017년 9월 25일 오전 7시 34분 
*drops to knees and BEGS* please please please please update!

do i need to beg more? PLEEEAAAASE!!!

was that enough?
......... 2017년 9월 25일 오전 4시 42분 
is this mode need to be updated, or it compatible with the "Synthetic Dawn"?
Allaris 2017년 9월 24일 오전 7시 54분 
1.8?
Djohaal  [작성자] 2017년 8월 26일 오전 9시 57분 
The point of my megastructures is allowing an empire to produce stuff after you've saturated planet surfaces. At no pop cost too.
Battlespark 2017년 8월 24일 오전 11시 14분 
It is compatible with RSMC nightwatch, im using it now.

Only thing i can say, for sure is it feels way overpriced per stage for the amount of energy you get in the final form. *cough* sounds like dbz..sorry *cough*

Really for 300 energy as the final output, i can set up a basic planet and dedicate it to energy production for, quite a few thousand less minerals. Maybe consider dropping the mineral required for each stage by 7k or more, idk.

Its still a cool thing to have, if you have the extra minerals to build it.
MightMight 2017년 8월 20일 오전 7시 26분 
Is this compatible with Real Space Max Compatibility? For once this mod increases the size of g type stars which screws up Beacon of... ringworld systems.
Ammonium 2017년 8월 3일 오후 3시 44분 
I honestly find this useless due to all the energy that is first require to build it, and it would take a long time just to compensate that
Dimuch62 [RUS] 2017년 7월 31일 오후 10시 31분 
TheEventHorizon 2017년 7월 30일 오전 5시 10분 
This is a neat idea. Realistic too :P :steamhappy:
Battlespark 2017년 7월 29일 오후 5시 48분 
@Anonpi. I just got the rare tech. It seems to work just fine ^^
ConclusiveNinja 2017년 7월 27일 오후 5시 12분 
@voidster, please let me know if it works for you because I was curious about that as well
Battlespark 2017년 7월 26일 오전 7시 53분 
im going to try to use this with the real space max compatibily version. Hopefully it works as intended.
Djohaal  [작성자] 2017년 7월 22일 오후 5시 42분 
This mod is designed to run exclusively alongside real space. I am considering making a more star classes compatible version but I can't promise it'll be soon.
Spirit 2017년 7월 22일 오후 5시 10분 
can you make a "more star classes" compatible version ? i ask because i struggle to find any Y or T class stars and that mod added stars from brown dwarfs up to blue super giants
DSD 2017년 7월 22일 오후 12시 14분 
the full Dyson sphere is more brute-force epic, this is more subtle cool
Timesjoke 2017년 7월 21일 오후 6시 02분 
the game itself has one built in, all games do if their models are encoded. its the only way they can be displayed. see if you can find the script, i would try but i am not very good with coding normally. i just know that the game has one built in because your system wont understand it encoded. wish i could be more of a help.