Інсталювати Steam
увійти
|
мова
简体中文 (спрощена китайська)
繁體中文 (традиційна китайська)
日本語 (японська)
한국어 (корейська)
ไทย (тайська)
Български (болгарська)
Čeština (чеська)
Dansk (данська)
Deutsch (німецька)
English (англійська)
Español - España (іспанська — Іспанія)
Español - Latinoamérica (іспанська — Латинська Америка)
Ελληνικά (грецька)
Français (французька)
Italiano (італійська)
Bahasa Indonesia (індонезійська)
Magyar (угорська)
Nederlands (нідерландська)
Norsk (норвезька)
Polski (польська)
Português (португальська — Португалія)
Português - Brasil (португальська — Бразилія)
Română (румунська)
Русский (російська)
Suomi (фінська)
Svenska (шведська)
Türkçe (турецька)
Tiếng Việt (в’єтнамська)
Повідомити про проблему з перекладом
I'd be even better if openstarbound added support for mod customization and you could go to the mod menu, select a mod, and see a list of checkboxes with all the categories of features like "race", "items", "equipment", "locations", etc, and uncheck the ones you don't want.
Alas, that is only a dream for now.
One thing you can try: Look at your log and locate Expanded Status Pod Effects in the load order. Then check every mod that loaded before it.
Other than that, the big question: Do you use any full-game overhaul mods like FU? If you do, test them first.
[14:00:31.913] [Error] Could not apply patch from file /projectiles/status/ragestatusprojectile/ragestatusprojectile.projectile.patch in source: '"Expanded Status Pod Effects"' at 'C:\Steam\steamapps\workshop\content\211820\1068116979\contents.pak'. Caused by: (JsonPatchException) Could not apply operation to base. (TraversalException) Could not find "count" to remove
you can obtain the random fountains legitimately through oasis vendors, but currently there is a scripting oversight that breaks them.
i made a mod a while back intended to repair the random fountains myself, which you could borrow the fix from https://community.playstarbound.com/resources/random-fountain-fix.4883/
when they changed status pods to have a sound effect, they neglected adding one to the animation file for the fountains which uses the exact same scripting. and they fail to operate because the lua can't find a sound for it to play. the fix is as simple as adding a sound effect to the animation file(as i did in my mod)
If you're still following these comments, your Movable Status Pods mod has arrived: http://sp.zhabite.com/sharedfiles/filedetails/?id=1083871617
I'm actually working on a couple versions of moveable pods and craftable pods, so keep an eye open :)