Starbound
Expanded Status Pod Effects
16 commenti
MithranArkanere 29 mag, ore 16:39 
So far all mods I tried have worked without any kinds of "openstarbound comaptibility fix". There are some in the workshop, but I have not found any that is still necessary.
Azure Fang  [autore] 29 mag, ore 15:08 
Thanks for reminding me that openstarbound is a thing. I need to keep an eye on that.
MithranArkanere 29 mag, ore 11:55 
Nope. I avoid those. I tried things like Ethian races and Betabound, but they add too many things together. I am avoiding those too. I'd prefer if they made their components individual and got released as a collection so you can remove what you don't need.
I'd be even better if openstarbound added support for mod customization and you could go to the mod menu, select a mod, and see a list of checkboxes with all the categories of features like "race", "items", "equipment", "locations", etc, and uncheck the ones you don't want.
Alas, that is only a dream for now.
Azure Fang  [autore] 29 mag, ore 9:44 
Not directly or intuitively, no. There's definitely SOMETHING removing it, in your case, otherwise this mod wouldn't be throwing that traversal.

One thing you can try: Look at your log and locate Expanded Status Pod Effects in the load order. Then check every mod that loaded before it.

Other than that, the big question: Do you use any full-game overhaul mods like FU? If you do, test them first.
MithranArkanere 29 mag, ore 5:35 
Is there any way to know what mods affect a variable? I'd like to know if something else is removing 'count'.

[14:00:31.913] [Error] Could not apply patch from file /projectiles/status/ragestatusprojectile/ragestatusprojectile.projectile.patch in source: '"Expanded Status Pod Effects"' at 'C:\Steam\steamapps\workshop\content\211820\1068116979\contents.pak'. Caused by: (JsonPatchException) Could not apply operation to base. (TraversalException) Could not find "count" to remove
Zalpha 25 ott 2019, ore 0:24 
Great mod, thanks for making it and sharing it with us.
WaningCrescent 3 mag 2018, ore 20:43 
i think you should include the random fountains in this mod as well because they operate exactly like status pods and share the same scripting

you can obtain the random fountains legitimately through oasis vendors, but currently there is a scripting oversight that breaks them.

i made a mod a while back intended to repair the random fountains myself, which you could borrow the fix from https://community.playstarbound.com/resources/random-fountain-fix.4883/

when they changed status pods to have a sound effect, they neglected adding one to the animation file for the fountains which uses the exact same scripting. and they fail to operate because the lua can't find a sound for it to play. the fix is as simple as adding a sound effect to the animation file(as i did in my mod)
Syrett 22 dic 2017, ore 3:00 
hi! this is finally giving me a reason to open them again. since i stopped, even with modded characters, i mean, i didnt need to do it
Azure Fang  [autore] 20 lug 2017, ore 15:39 
@raydragonmaster34
If you're still following these comments, your Movable Status Pods mod has arrived: http://sp.zhabite.com/sharedfiles/filedetails/?id=1083871617
raydragonmaster34 19 lug 2017, ore 5:43 
cool, I'll be sure to keep a look out for those.
Azure Fang  [autore] 19 lug 2017, ore 5:33 
@raydragonmaster34
I'm actually working on a couple versions of moveable pods and craftable pods, so keep an eye open :)
raydragonmaster34 19 lug 2017, ore 2:33 
Really cool changes, Though would be nice if i could finally find a mod that gives the option for moveable pods, Since they made those decorative items with both big and small pods sitting on shelves i'd been hoping to make a room decorated with several of each of the pod items in Starbound.
Ω Spriggan Ω 18 lug 2017, ore 16:59 
time it NOT read any of the new status effects and get mad suprised when it drops a nuke or something violently exciting. >:)
Cidjo 17 lug 2017, ore 7:59 
cool mod :D
Azure Fang  [autore] 16 lug 2017, ore 11:00 
Updated
Azure Fang  [autore] 16 lug 2017, ore 10:48 
Major update incoming with additional positive and negative effects. Positives are on all tiers (except prism), while negatives are on a by-tier basis due to strengths.