Stellaris

Stellaris

Expanded Stellaris Traditions
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Uppdatering: 11 dec, 2018 @ 13:54

Updates for Commerce and Faith.

Uppdatering: 10 dec, 2018 @ 14:52

Preliminary update for
- Academy
- Administratum
- Aesthetics
- Archivist
- Chivalry
traditions. More detailed update will come later, but these should have compatibility with 2.2 now. Usually I debug stuff carefully, since I have 30+ faulty trees I will come to that later. Still happy to hear bugg reports though.

Uppdatering: 18 nov, 2018 @ 8:39

- Fixed several spelling errors.

Uppdatering: 29 aug, 2018 @ 13:37

- Proselytism starter should no longer be affected by robots.

Uppdatering: 25 jul, 2018 @ 12:59

- Fixed bug in Chivalry traditions.

Uppdatering: 30 jun, 2018 @ 3:46

- Fixed some missing localisation for planet modifiers.
- Updated compatibility with CGM.

Uppdatering: 28 jun, 2018 @ 15:13

- Adapted mod to the new if/else system. This should fix the vast majority of buggs people have had since 2.1. If you still have some bug, please re-report them.
- Adeptus Arbites: Now -20% Piracy Risk and -10% Tradition Penalty from Colonies.
- Justice Finish: Now +15% Unity gain while influence>500.
- New AI swap for simulated realities.
- Anomaly Fail Risk for Cult of Ingenuity is replaced by +25% Anomaly Discovery Chance.
- Raider now only reduced energy gain by -10% for targets.

Uppdatering: 27 maj, 2018 @ 14:12

Initial Upload

Uppdatering: 26 maj, 2018 @ 4:44

- Fixed error where fury war exhaustion reduction was an increase.

Uppdatering: 24 maj, 2018 @ 14:16

Updated for 2.1.