Stellaris

Stellaris

Expanded Stellaris Traditions
Showing 121-130 of 217 entries
< 1 ... 11  12  13  14  15 ... 22 >
Update: 11 Dec, 2018 @ 1:54pm

Updates for Commerce and Faith.

Update: 10 Dec, 2018 @ 2:52pm

Preliminary update for
- Academy
- Administratum
- Aesthetics
- Archivist
- Chivalry
traditions. More detailed update will come later, but these should have compatibility with 2.2 now. Usually I debug stuff carefully, since I have 30+ faulty trees I will come to that later. Still happy to hear bugg reports though.

Update: 18 Nov, 2018 @ 8:39am

- Fixed several spelling errors.

Update: 29 Aug, 2018 @ 1:37pm

- Proselytism starter should no longer be affected by robots.

Update: 25 Jul, 2018 @ 12:59pm

- Fixed bug in Chivalry traditions.

Update: 30 Jun, 2018 @ 3:46am

- Fixed some missing localisation for planet modifiers.
- Updated compatibility with CGM.

Update: 28 Jun, 2018 @ 3:13pm

- Adapted mod to the new if/else system. This should fix the vast majority of buggs people have had since 2.1. If you still have some bug, please re-report them.
- Adeptus Arbites: Now -20% Piracy Risk and -10% Tradition Penalty from Colonies.
- Justice Finish: Now +15% Unity gain while influence>500.
- New AI swap for simulated realities.
- Anomaly Fail Risk for Cult of Ingenuity is replaced by +25% Anomaly Discovery Chance.
- Raider now only reduced energy gain by -10% for targets.

Update: 27 May, 2018 @ 2:12pm

Initial Upload

Update: 26 May, 2018 @ 4:44am

- Fixed error where fury war exhaustion reduction was an increase.

Update: 24 May, 2018 @ 2:16pm

Updated for 2.1.