Stellaris

Stellaris

Enhanced Gene Modding
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Update: 23 Apr, 2018 @ 8:51am

  • Tweaked tooltips slightly
  • Changed DLC requirements from Local to Host, to get rid of error spam. Basically means that now the one hosting a multiplayer game has to have the DLC, for portraits to show. Single player unaffected.
  • Added crisis and pre-sapient portraits. Available only when cheat mode is active.
  • Added option to change species name-list. This will only affect newly spawned leader names of the species. And only includes the built in name-lists.
  • Added an influence cost when setting a species as founder that is not of same as founder.
  • Added a time limit of 120 days for non-cosmetic functions. Can be circumvented with cheat mode.
  • Changed so you can only set robots as founders if your empire has completed synthetic ascension. Can be circumvented with cheat mode.
  • Added option to convert disconnected machine species into synthetic robots. Requires Synthetics and robot modding enabled. The species will still remain a sub-species of the original machine species. Enabling you to use the newly converted species as a template to easily convert other species of the same one to robots.
  • Added Gene Seed Purification as alternate tech requirement for non-Utopia users.
  • Several bug fixes and code cleanup.

Update: 6 Apr, 2018 @ 3:48pm

  • Fixed planetary habitability changing when changing portrait, converting to base species and changing species class.
  • Fixed menu preventing edict
  • Changes will now affect all pops of the species, even if there are pops outside your empire.
  • Synthetics can now change appearance within the menu.
  • Added a happiness penalty to previous founder species if you set a different base species as the new founder. Setting a sub-species of the current founders, will not trigger any penalty.
  • Species class menu for portraits changing will now only show up if you have Genetic Resequencing tech or cheat mode activated.
  • Hive mind/machine species can only become a subspecies of a founder that is also a hive mind/machine.
  • Loads of under the hood tweaks, code cleanups and localization rewrites.
  • Added cheatmode. Type "event genemodenh.369" in console without quotation marks. This will remove restrictions and prevent happiness penalties.
  • Moved non-English localization files to a separate optional mod.

Update: 24 Feb, 2018 @ 6:36am

  • Removed the Gernam localisation file.

Update: 23 Feb, 2018 @ 1:49pm

Updated for 2.0.x

  • Fixed set homeworld edict error
  • Fixed broken language files

Update: 7 Dec, 2017 @ 2:56pm

Updated for 1.9.x

  • Added support for the Humanoid Species Pack

Update: 26 Oct, 2017 @ 6:04am

Updated for 1.8.3

Update: 11 Oct, 2017 @ 1:19pm

Updated for 1.8.2

  • Added new Arthropoid 19 portrait

Update: 25 Sep, 2017 @ 5:45am

  • Forgot to edit the non-english localisation files. (whoops)
  • Removed the French localisation file.

Update: 25 Sep, 2017 @ 5:44am

  • Fixed and error in localisation file.
  • Cleaned up and reworded texts.
  • Using the Modify all leaders function will now properly change the portrait of rulers created at start of game.

Update: 24 Sep, 2017 @ 8:34am

  • Now changes species apperance of pre-made rulers created at start of game.