Stellaris

Stellaris

Enhanced Gene Modding
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Update: 7 Mar, 2021 @ 6:10am

  • Fixed not being able to apply Necroid portraits.

Update: 29 Oct, 2020 @ 3:25pm

Updated for 2.8.x

  • Added support for Necroids portraits.

Update: 12 Aug, 2020 @ 5:44am

  • Added option to toggle window close confirmation.

Update: 11 Aug, 2020 @ 5:06pm

  • Fixed thumbnail picture...

Update: 11 Aug, 2020 @ 5:01pm

Update: 11 Aug, 2020 @ 5:01pm

Update: 11 Aug, 2020 @ 4:36pm

Updated for 2.7.x

  • Added support for Lithoids and Ancient Relics portraits.
  • Lithoids can not change species class. Can be enabled with cheat mode
    [*}Converting robots to machines is now done by changing species class.
  • Can also change machines to robots if not a machine empire.
  • Added support for custom portraits and namelists. This needs to be installed manually to mod folder and then you need to edit the files to add custom portraits. Download for custom portrait files is coming soon

Update: 24 May, 2018 @ 4:36pm

  • Fixed happiness modifier not getting applied when converting a founder sub-species into a new base species, thus causing htem to lose founder status.
  • Changed so that pops will not be able to gain both the "turned into xeno" and "was founder" happiness modifier at the same time. Any previous modifier will be cleared before a new one is applied.
  • Updated scripts with new else_if conditional.

Update: 24 May, 2018 @ 6:12am

Updated for 2.1.x

  • Fixed founder status not transfering over when converting founder to new base species.
  • Added new Mammalian Ratling portrait.

Update: 23 Apr, 2018 @ 9:31am

  • Fixed bug where unable to set a species same as founder as a new founder.