Wreckfest

Wreckfest

The Very TrackPack
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Update: 1 feb 2017 om 9:45

Version 2.0 released:

* Wimbledon Greyhound Stadium released!
Track is based on the real life track with same name. It currently has 4 layouts;
1: Standard (normal track with dynamic fences)
2: Standard Perf. (normal track without dynamic fences)
3: Figure 8 Stand. (fig 8 with dynamic fences)
4: Figure 8 Perf. (fig 8 without dynamic fences).

Thanks to Kieron Lucky Smith for photos of the track and thanks to Stuart Cowi / Kev Anderton / Ben Jenner for the base track which I have developed further on.

Update: 23 jan 2017 om 5:07

Version 1.9 released:

* Greenlake Valley added
http://youtu.be/dY-DQhQmuyg

Update: 3 jan 2017 om 10:14

Version 1.8.5 released:

* Update to Rugland; Greatly reduced vegetation as well as tweaks to vegetation location and cameras

Update: 2 jan 2017 om 9:43

Version 1.8.1 released:

* Quick hotfix fixing the pink powerline textures on Rugland

Update: 2 jan 2017 om 9:26

Version 1.8 released:

* Rugland Motorbane added! This track is based upon the real life track with the same name

Preveiw: https://youtu.be/5ptdtoxS2LM

Update: 26 dec 2016 om 14:24

Version 1.7 released:

* Valley Of The Damned added! Will you be able to survive it?

Preveiw: https://www.youtube.com/watch?v=xJb-nQ8lkgA&feature=youtu.be

Update: 25 dec 2016 om 4:50

Version 1.6 released:

* Fixed texture errors on Kristiandsand (and reverse)
* Fixed texture errors on Konsmo (and reverse)
* Fixed texture errors on Woodhill
* Fixed texture errors on Hillside
* Fixed texture errors on Richwood
* Fixed texture errors on Dune Race
* Implemented fix to prevent game from crashing when loading Mixed 1 track. Thanks to Tads for keen eyes that spoted the error (object conflicts)

The texture fix also means that several textures has been updated and giving the tracks new looks

Update: 18 dec 2016 om 2:31

Version 1.5.1 released:

* Updates to startarea of Kristiansand Raceway and Woodhill Raceway. Aim is to try stopping cars receiving damage when passing the start / finish line in multiplayer. The culprint of this error are a bit uknown, so it's a trial and error process. Please let me know if it helps or not.

Update: 17 dec 2016 om 6:06

Version 1.5 released:

* Hillside Raceway added - Two variants, one with rough surface and one with smooth surface named Smooth

Update: 12 dec 2016 om 7:19

Version 1.4 released:

* Cameras added to Kristiansand Raceway, Simstox and Crash Alley
* Crash Alley has recieved update to the road surface. More uneven surface but smoother start / finish straight for higher speeds
* Updates to textures on Kristiansand Raceway as well as updates to tree positions (some of them was in the air) - thanks for reporting the error!