Stellaris
Networked Intelligence
93 sonuçtan 41 ile 50 arası gösteriliyor
< 1 ... 3  4  5  6  7 ... 10 >
Güncelleme: 17 Nis 2017 @ 3:18

it is no longer possible to integrate presentients or pops of different network types
networked pops controlled by not-networked empire or networked empire of the wrong type now have reduced happiness
rebalanced some tech (tier, cost, weight, prerequisites)
increased fusion beam damage by ~20%

Güncelleme: 16 Nis 2017 @ 12:21

Improved descriptions of species augmentation tech
species augmentation tech should now appear earlier

Güncelleme: 16 Nis 2017 @ 7:23

fixed cybernetic world having low habitability
increased Synthetic Networked Intelligence habitability bonus

Güncelleme: 13 Nis 2017 @ 12:45

potential fix for synth and cyber being unable to use Syncretic Evolution or Mechanist

Güncelleme: 12 Nis 2017 @ 3:02

Initial Upload

Güncelleme: 8 Nis 2017 @ 10:54

fixed Synthetic Networked Intelligence unable to gain upgrade traits
fixed Synthetic Networked Intelligence unable to convert planets
Synthetic Networked Intelligence can now use the organics purge policy even if not xenophobe
Synthetic Networked Intelligence is now a synthetic empire

Güncelleme: 7 Nis 2017 @ 6:02

updated for 1.5
removed coexistent networked ai
merged Networked AI into Synthetic Networked Intelligence
added Biologic Networked Intelligence (with ship modules from cyber)
added ner ship modules for Cybernetic Networked Intelligence

Güncelleme: 20 Şub 2017 @ 2:37

balancing:
- reduced RoF, range, accuracy and tracking of inerrant point defence
- reduced tracking of integrated antimatter artillery (XL), increased power draw
- reduced shield and armor penetration and tracking of void beam
- reduces bonuses of combat computers and auras
- removed shields from strike craft
- reduced bonuses of converted planets
disabled the "expand production" edict

Güncelleme: 17 Şub 2017 @ 14:11

added a happiness and ethic divergence species augment
balancing:
- reduced damage,firerate and shields of all strike craft
- reduced range of almost all weapons
- reduced armor of all armor modules
- greatly reduced hp regeneration of cyber utility modules

Güncelleme: 7 Şub 2017 @ 11:06

fixed robot pops stop growing when using the Cybernetic Conversion edict