Stellaris
Networked Intelligence
93개 중 41~50개 표시 중
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업데이트: 2017년 4월 17일 @ 오전 3시 18분

it is no longer possible to integrate presentients or pops of different network types
networked pops controlled by not-networked empire or networked empire of the wrong type now have reduced happiness
rebalanced some tech (tier, cost, weight, prerequisites)
increased fusion beam damage by ~20%

업데이트: 2017년 4월 16일 @ 오후 12시 21분

Improved descriptions of species augmentation tech
species augmentation tech should now appear earlier

업데이트: 2017년 4월 16일 @ 오전 7시 23분

fixed cybernetic world having low habitability
increased Synthetic Networked Intelligence habitability bonus

업데이트: 2017년 4월 13일 @ 오후 12시 45분

potential fix for synth and cyber being unable to use Syncretic Evolution or Mechanist

업데이트: 2017년 4월 12일 @ 오전 3시 02분

Initial Upload

업데이트: 2017년 4월 8일 @ 오전 10시 54분

fixed Synthetic Networked Intelligence unable to gain upgrade traits
fixed Synthetic Networked Intelligence unable to convert planets
Synthetic Networked Intelligence can now use the organics purge policy even if not xenophobe
Synthetic Networked Intelligence is now a synthetic empire

업데이트: 2017년 4월 7일 @ 오전 6시 02분

updated for 1.5
removed coexistent networked ai
merged Networked AI into Synthetic Networked Intelligence
added Biologic Networked Intelligence (with ship modules from cyber)
added ner ship modules for Cybernetic Networked Intelligence

업데이트: 2017년 2월 20일 @ 오전 2시 37분

balancing:
- reduced RoF, range, accuracy and tracking of inerrant point defence
- reduced tracking of integrated antimatter artillery (XL), increased power draw
- reduced shield and armor penetration and tracking of void beam
- reduces bonuses of combat computers and auras
- removed shields from strike craft
- reduced bonuses of converted planets
disabled the "expand production" edict

업데이트: 2017년 2월 17일 @ 오후 2시 11분

added a happiness and ethic divergence species augment
balancing:
- reduced damage,firerate and shields of all strike craft
- reduced range of almost all weapons
- reduced armor of all armor modules
- greatly reduced hp regeneration of cyber utility modules

업데이트: 2017년 2월 7일 @ 오전 11시 06분

fixed robot pops stop growing when using the Cybernetic Conversion edict