Stellaris
Networked Intelligence
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Обновление: 17 апр. 2017 г. в 3:18

it is no longer possible to integrate presentients or pops of different network types
networked pops controlled by not-networked empire or networked empire of the wrong type now have reduced happiness
rebalanced some tech (tier, cost, weight, prerequisites)
increased fusion beam damage by ~20%

Обновление: 16 апр. 2017 г. в 12:21

Improved descriptions of species augmentation tech
species augmentation tech should now appear earlier

Обновление: 16 апр. 2017 г. в 7:23

fixed cybernetic world having low habitability
increased Synthetic Networked Intelligence habitability bonus

Обновление: 13 апр. 2017 г. в 12:45

potential fix for synth and cyber being unable to use Syncretic Evolution or Mechanist

Обновление: 12 апр. 2017 г. в 3:02

Initial Upload

Обновление: 8 апр. 2017 г. в 10:54

fixed Synthetic Networked Intelligence unable to gain upgrade traits
fixed Synthetic Networked Intelligence unable to convert planets
Synthetic Networked Intelligence can now use the organics purge policy even if not xenophobe
Synthetic Networked Intelligence is now a synthetic empire

Обновление: 7 апр. 2017 г. в 6:02

updated for 1.5
removed coexistent networked ai
merged Networked AI into Synthetic Networked Intelligence
added Biologic Networked Intelligence (with ship modules from cyber)
added ner ship modules for Cybernetic Networked Intelligence

Обновление: 20 фев. 2017 г. в 2:37

balancing:
- reduced RoF, range, accuracy and tracking of inerrant point defence
- reduced tracking of integrated antimatter artillery (XL), increased power draw
- reduced shield and armor penetration and tracking of void beam
- reduces bonuses of combat computers and auras
- removed shields from strike craft
- reduced bonuses of converted planets
disabled the "expand production" edict

Обновление: 17 фев. 2017 г. в 14:11

added a happiness and ethic divergence species augment
balancing:
- reduced damage,firerate and shields of all strike craft
- reduced range of almost all weapons
- reduced armor of all armor modules
- greatly reduced hp regeneration of cyber utility modules

Обновление: 7 фев. 2017 г. в 11:06

fixed robot pops stop growing when using the Cybernetic Conversion edict