Starbound

Starbound

Frackin' Universe
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Pembaruan: 5 Agu 2016 @ 9:56pm

Pembaruan: 5 Agu 2016 @ 8:07pm

yellowfoot now unlocks from ordinary mushrooms, making it possible to actually craft. Sorry about that.

death drops disabled in the Frozen Wastes.

Pembaruan: 5 Agu 2016 @ 7:31am

fixed an exploit involving diamonds and extraction

added junk and rusted metal blocks to the extraction recipes

changed up some extraction recipes for sulphuric stone/dirt, ice, and burning volcanic rock

the Scout Armor upgrade should properly unlock when picking up the first tier of the set

Pembaruan: 5 Agu 2016 @ 6:57am

Pembaruan: 5 Agu 2016 @ 5:51am

Particle weapons got a rebalance. They do vastly less overall damage in the higher tiers, primarily by limiting the extra damage incurred by their explosions. Furthermore, their explosions no longer use "universal damage" as a tag.


all FU pistols should properly act as one-handed now.

Pembaruan: 4 Agu 2016 @ 2:34pm

Shadow Hounds are now capturable, although they really need to lay off the meth.

Aeroponics tubes now work as farming material! Yay! Removed old (and now duplicate) recipe.

Pembaruan: 4 Agu 2016 @ 11:14am

removed furaceeffect reliance to help phase FR and FU apart.

Pembaruan: 3 Agu 2016 @ 1:51pm

removes fubandit8 microdungeon due to file issues. It should no longer cause problems going forward. Existing samples will still retain their problems , however.

Pembaruan: 3 Agu 2016 @ 12:49pm

removes an exploit with the FU codexes in the outpost/crafting menu

minor tweaks to a few things

full removal of avaliwell (not sure if this was added earlier or not)

removal of dead loot list from a microdungeon causing warp-to-ship

Pembaruan: 3 Agu 2016 @ 8:32am

fixes some merchant-related issues with pre-1.0 merchants causing insufferable slowdown when they spawn on FU biomes. Should no longer occur, I hope.

removes remaining spawns for platinum