Starbound

Starbound

Frackin' Universe
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Pembaruan: 3 Agu 2016 @ 7:26am

hopefully stamped out the avaliwell microdungeon error

*drastically* reduced seed drop rates for most FU plants. They are roughly a 50% drop rate, rather than 100% for most plants.


*drastically* increased most plant growth times to be more in-line (though faster in general) with vanilla farming. I kept them a bit faster because no one wants to wait TOO long. Some plants, however, will take a while. You'll find Neuropod, Floralyt, Hale and other similar plants taking the longest of the bunch.

Pembaruan: 3 Agu 2016 @ 7:24am

Pembaruan: 2 Agu 2016 @ 8:29pm

insanity is corrected, and functions as intended.

It now does miniscule DoT as always, and the - armor buff it always did (but reduced from previous value of 10)...but in addition to this you suffer a further -defense buff every 5 seconds. Over time this stacks up, making even the most well protected adventurer uselessly vulnerable.

Pembaruan: 2 Agu 2016 @ 2:26pm

reduced all but leather, meat and other basic materials from monster hunting drops. FU resources such as genetic material are far less common now, allowing you to stockpile meat and leather effectively again.

fixed a number of small microdungeon issues

added several new microdungeon quests to provide unlocks for FU techs

Pembaruan: 2 Agu 2016 @ 8:59am

cobblestone variants and glass variants should again be craftable into alternatives. This will happen (for the time being) in the crafting furnace "ingredients" section until I have time to get a better method worked in.

Pembaruan: 2 Agu 2016 @ 7:05am

heaps of minor microdungeon edits

added several new quest NPCs found in FU microdungeons no various biomes. These will reward you with more tech variants. I'll likely be moving the other tech quests to microdungeons eventually.

Pembaruan: 1 Agu 2016 @ 9:44pm

removed broken avaliwell microdungeon

fixed a swimboost error

Pembaruan: 1 Agu 2016 @ 9:14pm

rebalanced most sets of armor to suit the new progression values a bit more. Many armors have *substantially* reduced energy bonuses, but it had to be done. You'll fine the suits are far more balanced now and fit into their own niche within the standard tier progression. They won't simply be clones of the vanilla ones in terms of stats...simply a different balance suited to varying play styles.

We have some cool stuff coming soon that will really allow us to branch out the armors in more interesting ways.

Pembaruan: 1 Agu 2016 @ 1:59pm

you should be able to craft various lab walls now

Pembaruan: 31 Jul 2016 @ 5:27pm

*severely* reduced seed prices for FU plants.

cocoa seed now extracts, and can be converted to energy genes in the xenolabs

removed "extra" circuitboard file