Arma 3
Isla Duala
Mostrando 1-8 de 8 aportaciones
Actualización: 15 FEB 2019 a las 11:19 a. m.

v3.9.5
- improved graphics (middle and sat texture)
- further lush vegetation (12000 extra plants) near rivers and in central area
- if water is too high at certain time of the mission you can add ca\roads2\bridge\Bridge_wood_25.p3d objects to make a makeshift crossing!

Actualización: 14 FEB 2019 a las 7:31 p. m.

v3.9.5
- improved graphics (middle and sat texture)
- further lush vegetation (12000 extra plants) near rivers and in central area
- added test wooden bridge at the main crossing (central border no-man zone)

Actualización: 7 FEB 2019 a las 9:04 p. m.

3.9.3:
- improved with new satellite texture of the map (now at 20480x20480)
- added low shrub vegetation near the main border / river crossing
- smaller bugfixes

Actualización: 23 DIC 2018 a las 11:19 a. m.

v3.9.2
- fixed clutter so it doesn't break other islands such as Lingor

Actualización: 8 DIC 2018 a las 2:42 p. m.

v3.9.1
- replaced the Generic African Buildings pbo with new V3 sign key (A2 ones are not working since Arma3 1.86.xxx patch)

Actualización: 12 ENE 2018 a las 10:56 a. m.

v3.9
- massive improvement of lighting and satellite image of the map

Actualización: 3 FEB 2017 a las 5:30 a. m.

v3.8
- enabled dust effects for vehicles and units
- new improved satellite texture with 1m/px resolution
- fixed oasis height near Djolan
- remade North-Eastern island of Mangomak ;)
- several road and terrain fixes

Actualización: 30 JUN 2016 a las 7:18 a. m.