Stellaris
((( NSC3 - Season 1 )))
371 sonuçtan 191 ile 200 arası gösteriliyor
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Güncelleme: 30 Kas 2017 @ 6:03

BUGFIX XVIII BUGFIX:

Readded requirements for the "Palace" buildings, making them required Planetary Government tech and Level 2 Government buildings.

Güncelleme: 21 Kas 2017 @ 13:09

BUGFIX XVII BUGFIX:

Made Drydock actually unlock from the tech that was just made to unlock it.

Güncelleme: 21 Kas 2017 @ 12:58

BUGFIX XVII:
  • Fixed AI using Sensor Stations and Drydocks as military stations.
  • Created new Drydock tech to be given on game start to all human players.
  • Reduced COTV Shipset HQ Station size by 50%.

Güncelleme: 19 Kas 2017 @ 18:50

BUGFIX XVI:
  • Fixed issue where the AI attacking the Carrack Pirate Galleon left the Galleon disabled with a useless special project versus blowing up and respawning elsewhere.
  • Reduced all system spawn distances by 50% due to in-game measurements being longer than expected.
  • AI should now only attack Guardians if they have an 80K fleet versus "old" 60K Fleet define.

Güncelleme: 18 Kas 2017 @ 13:03

BUGFIX XV:

Additional fix to Technosphere relation flag to avoid multiple event chain starts for one player with the same Technosphere. Also fixed the Change NSC Control Player button in the NSC Features Menu so it will only appear to the Control Player like it should.

Güncelleme: 14 Kas 2017 @ 12:52

BUGFIX XIV:

Added needed tech blocks to all weaponry techs.

Güncelleme: 13 Kas 2017 @ 17:17

BUGFIX XIII:

Adjusted and fixed the NSC Special Components to use "ship_modifier" versus just "modifier," as some of the modifiers didn't work properly.

Güncelleme: 11 Kas 2017 @ 15:44

BUGFIX XII:

Fixed AI Cityset to be back to its proper model.

Güncelleme: 10 Kas 2017 @ 6:51

BUGFIX XI:

Fixed glitch that caused two AI Shipsets to appear.

Güncelleme: 9 Kas 2017 @ 17:15

BUGFIX X:

Fixed coding error that prevented the adding of the relationship flag with the Technosphere. Tested all "help" Technosphere events and everything seems to be working.