Stellaris
((( NSC3 - Season 1 )))
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Обновление: 30 ноем. 2017 в 6:03

BUGFIX XVIII BUGFIX:

Readded requirements for the "Palace" buildings, making them required Planetary Government tech and Level 2 Government buildings.

Обновление: 21 ноем. 2017 в 13:09

BUGFIX XVII BUGFIX:

Made Drydock actually unlock from the tech that was just made to unlock it.

Обновление: 21 ноем. 2017 в 12:58

BUGFIX XVII:
  • Fixed AI using Sensor Stations and Drydocks as military stations.
  • Created new Drydock tech to be given on game start to all human players.
  • Reduced COTV Shipset HQ Station size by 50%.

Обновление: 19 ноем. 2017 в 18:50

BUGFIX XVI:
  • Fixed issue where the AI attacking the Carrack Pirate Galleon left the Galleon disabled with a useless special project versus blowing up and respawning elsewhere.
  • Reduced all system spawn distances by 50% due to in-game measurements being longer than expected.
  • AI should now only attack Guardians if they have an 80K fleet versus "old" 60K Fleet define.

Обновление: 18 ноем. 2017 в 13:03

BUGFIX XV:

Additional fix to Technosphere relation flag to avoid multiple event chain starts for one player with the same Technosphere. Also fixed the Change NSC Control Player button in the NSC Features Menu so it will only appear to the Control Player like it should.

Обновление: 14 ноем. 2017 в 12:52

BUGFIX XIV:

Added needed tech blocks to all weaponry techs.

Обновление: 13 ноем. 2017 в 17:17

BUGFIX XIII:

Adjusted and fixed the NSC Special Components to use "ship_modifier" versus just "modifier," as some of the modifiers didn't work properly.

Обновление: 11 ноем. 2017 в 15:44

BUGFIX XII:

Fixed AI Cityset to be back to its proper model.

Обновление: 10 ноем. 2017 в 6:51

BUGFIX XI:

Fixed glitch that caused two AI Shipsets to appear.

Обновление: 9 ноем. 2017 в 17:15

BUGFIX X:

Fixed coding error that prevented the adding of the relationship flag with the Technosphere. Tested all "help" Technosphere events and everything seems to be working.