Stellaris
((( NSC3 - Season 1 )))
371개 중 191~200개 표시 중
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업데이트: 2017년 11월 30일 @ 오전 6시 03분

BUGFIX XVIII BUGFIX:

Readded requirements for the "Palace" buildings, making them required Planetary Government tech and Level 2 Government buildings.

업데이트: 2017년 11월 21일 @ 오후 1시 09분

BUGFIX XVII BUGFIX:

Made Drydock actually unlock from the tech that was just made to unlock it.

업데이트: 2017년 11월 21일 @ 오후 12시 58분

BUGFIX XVII:
  • Fixed AI using Sensor Stations and Drydocks as military stations.
  • Created new Drydock tech to be given on game start to all human players.
  • Reduced COTV Shipset HQ Station size by 50%.

업데이트: 2017년 11월 19일 @ 오후 6시 50분

BUGFIX XVI:
  • Fixed issue where the AI attacking the Carrack Pirate Galleon left the Galleon disabled with a useless special project versus blowing up and respawning elsewhere.
  • Reduced all system spawn distances by 50% due to in-game measurements being longer than expected.
  • AI should now only attack Guardians if they have an 80K fleet versus "old" 60K Fleet define.

업데이트: 2017년 11월 18일 @ 오후 1시 03분

BUGFIX XV:

Additional fix to Technosphere relation flag to avoid multiple event chain starts for one player with the same Technosphere. Also fixed the Change NSC Control Player button in the NSC Features Menu so it will only appear to the Control Player like it should.

업데이트: 2017년 11월 14일 @ 오후 12시 52분

BUGFIX XIV:

Added needed tech blocks to all weaponry techs.

업데이트: 2017년 11월 13일 @ 오후 5시 17분

BUGFIX XIII:

Adjusted and fixed the NSC Special Components to use "ship_modifier" versus just "modifier," as some of the modifiers didn't work properly.

업데이트: 2017년 11월 11일 @ 오후 3시 44분

BUGFIX XII:

Fixed AI Cityset to be back to its proper model.

업데이트: 2017년 11월 10일 @ 오전 6시 51분

BUGFIX XI:

Fixed glitch that caused two AI Shipsets to appear.

업데이트: 2017년 11월 9일 @ 오후 5시 15분

BUGFIX X:

Fixed coding error that prevented the adding of the relationship flag with the Technosphere. Tested all "help" Technosphere events and everything seems to be working.