XCOM 2
Grimy's Loot Mod
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Pembaruan: 25 Mar 2016 @ 8:22pm

Added a missing trigger icon
Added haddox's art assets
Rebalanced mobility tweaks
Added names to aim/crit abilities so they appear in shot wings
Some decrease aim effects were increasing aim.
Fixed modular grenade launcher

Pembaruan: 24 Mar 2016 @ 6:22pm

Heavy frame upgrade no longer affects non-weapon abilities
rearranged the loot tables, hopefully this will prevent a bug that's causing PCS's from dropping.

Pembaruan: 23 Mar 2016 @ 1:26pm

Updated korean and russian localizations

Pembaruan: 23 Mar 2016 @ 12:53pm

fixed an issue where modular grenade launchers had -30 reduced environmental damage.

Pembaruan: 23 Mar 2016 @ 12:11pm

Pembaruan: 23 Mar 2016 @ 8:31am

Added more display info
fixed undervests

Pembaruan: 22 Mar 2016 @ 7:13pm

Added briefsummary for conventional gremlins and psi amps
Psi amps won't appear if you don't have a psionic chamber now

Pembaruan: 22 Mar 2016 @ 3:58pm

Accidentally removed light and heavy armor chances from the ini file, added them back in.

Pembaruan: 22 Mar 2016 @ 2:19pm

altered the implementation for continent bonuses

Pembaruan: 22 Mar 2016 @ 12:27pm