Sid Meier's Civilization V

Sid Meier's Civilization V

Enlightenment Era
Showing 1-7 of 7 entries
Update: 10 Jan, 2019 @ 2:39pm

- Fixed Wat Phra Kaew science (Now provides 1 Science instead of 2)
- Fixed Fonticons for yields
- Changed Skirmisher to obsolete at Steam Power
- Added a Great Work of Art slot and base culture yield to the Summer Palace
- Cavalry now requires Rifling instead of Military Science and has a strength of 40 (up from 34)
- Fixed Fasil Ghebbi crash
- Fixed Manor not providing a boost to great person generations
- Removed duplicate effects for Topkapi Palace and Wat Phra Kaew
- Updated default unit AIs for naval units
- Updated Ship of the Line text to reflect its position as a naval melee unit

Update: 7 Sep, 2016 @ 2:21am

- Various bug fixes
- Various balance fixes
- German translation (courtesy of derdeppjones)
- Localisation for other languages to fix tech tree issues

Update: 27 Nov, 2015 @ 7:11pm

- Fixed lack of Warmonger penalty
- Fixed gap between Holy Warriors and Religious Fervor

Update: 17 Nov, 2015 @ 12:34pm

- Reverted addition of Piracy (will later be added via separate modmod)
- Various bugfixes

Update: 3 Nov, 2015 @ 5:56pm

- Added Piracy
- Added prereqs to eliminate naval beeline
- Slightly raised tech costs across the era
- Fixed various bugs and missing effects
- Moved Gatling Gun to Steam Power

Update: 30 Oct, 2015 @ 1:26pm

- Fixed issues with wonder splashes
- Fixed Smithsonian Audio not firing
- Added updated unit models courtesy of zwei833

Update: 30 Oct, 2015 @ 2:00am