Space Engineers
FireBrigade - A world on fire
Показване на 1 — 10 от 62 постъпления
< 1  2  3  4  5  6  7 >
Обновление: 23 юни в 16:34

1.0721
- Patched to avoid crashes during some damage handling

Обновление: 30 окт. 2024 в 22:58

1.0719
- #color fires Now only shows fires/yellow. #color damage Now also shows damage/red.

Обновление: 24 окт. 2024 в 12:47

1.0718
- Removed DigitalCamouflage_Armor material from flammable list
- Removed CarbonFibre_Armor material from flammable list
- Removed WoodlandCamo_Armor material from flammable list

Обновление: 13 септ. 2024 в 3:42

1.0716
- Disabled firetuck power on/off check for now as it crashes the game. So the truck always is functional even without power for now.

Обновление: 13 септ. 2024 в 3:23

1.0715
- A FireTruck option was added. Use #firetruck on/off to enable/disable it as it does cost CPU. Use any vehicle and rename the grid "FBFireTruck". Park it next to a fire and every 5 seconds it extinghuises the blocks in a 25m range. Repairs still have to be done manually (hence the remaining fires on non-yellow blocks).

Обновление: 3 септ. 2024 в 16:04

1.0714
- Patched to avoid AddBlocks queue not clearing (resolved)

Обновление: 3 септ. 2024 в 14:31

1.0713
- Patched to avoid AddBlocks queue not clearing

Обновление: 3 септ. 2024 в 13:38

1.0712
- Patched to avoid AddBlocks queue not clearing

Обновление: 18 авг. 2024 в 19:24

1.0711
- Turned off damagedetection by deformation damage as it burries the mod under events for ships on water

Обновление: 6 авг. 2024 в 20:47

1.0710
- Changed event response process for better performance
- Disabled synchronisation of block skins to find a solution to the problem