RimWorld

RimWorld

Museums
Showing 11-20 of 27 entries
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Update: 11 May, 2024 @ 2:53pm

feat: tutor messages for museum logic

Update: 11 May, 2024 @ 6:43am

feat: meditation functionality for pedestals and display cases

Update: 9 May, 2024 @ 2:31pm

fix: ellit archeology museum room role overwriting museums room role (preventing proper touring logic from firing)
chore: compile DeepStorage assembly for 1.5

Update: 5 May, 2024 @ 1:58pm

fix: same watch cell can be added multiple times
fix: buildings with size 3x3 or more cannot be watched
fix: solo touring job for museums without watchable buildings

change: limit watch cells to a max radius defined in the watch comp properties
minor change: draw watch cell edges in light blue to easier discern different cell edge effects
minor feature: click sound when using watch-cell gizmos

mod-support: ~Vanilla Taxidermy (Continued)
mod-support: Fantastic Collectables
mod-support: RimCards (Continued)
mod-support: Armor Racks
mod-support: Vanilla Furniture Expanded - Art
mod-support: EGI: Holograms and Projectors
mod-support: Ultima: Artisan's Guild
mod-support: Pawns Paint! Restored (Continued)
mod-support: tribal jewelry

Update: 30 Apr, 2024 @ 1:29am

fix: potential NRE on saving museum sign without a selected graphic

Update: 21 Apr, 2024 @ 6:37am

chore: remove logging messages for VFE-Empires integration

Update: 20 Apr, 2024 @ 1:10pm

update: compile hospitality for 1.5

Update: 19 Apr, 2024 @ 1:04pm

fix: pawns ignoring urgend needs during museum tours

Update: 19 Apr, 2024 @ 12:49pm

feat: VFE Empires integration
chore: make icons for gizmos static and only initialize once
feat: support for adaptive storage - neolithic plinths

Update: 3 Apr, 2024 @ 9:57am

fix: museum room reference lost on loading for ongoing tours
fix: ongoing guided tours cancelled when loading a save
feat: donation boxes for hospitality integration
feat: pass guide job to another participant if original guide leaves due to hunger, etc.