Stellaris
Superstates
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Aggiornamento: 10 mag, 1:24

-Updated the On released as vassal onaction
-Removed the trade policies file, fixing an issue where your total trade balance was 0, as 100% of your trade was immediately sold

Aggiornamento: 9 mag, 5:16

-Updated all buildings to match the 4.0 format, potentially fixing all capital building-related bugs. Needs a bit more testing in this regard though
-Updated the buildings' scripted effects and modifiers as well
-Removed the trading conversion from the secret Superstate as it was successfully broken in this patch
-Added a Timeline event for Superstate formation

Aggiornamento: 5 mag, 2:45

Preliminary testing showed that the mod is compatible with v4.0 from the get go
If there are any discrepansies or bugs, please don't hesitate to report them!

Aggiornamento: 6 gen, 3:44

-Added a scripted @has_superstates variable for compatibility as per request

Aggiornamento: 6 dic 2024, 1:31

-Updated the required version to v3.14+

Aggiornamento: 1 set 2024, 5:48

-Added 2 extra jingles to the formation of the Zenith Empire
-Also buffed the said Superstate to have 45% bonuses against crisis factions
-And edited the said Superstate's flag's background
-Slighlty mingled with the buildings code

Aggiornamento: 26 mag 2024, 9:21

-Should have fixed the system-capital complex bug

Aggiornamento: 25 mag 2024, 23:04

-Adjusted the building code slightly to accommodate for new 3.12 featuers and fixed some bugs

Aggiornamento: 9 mag 2024, 8:04

-Fixed an issue where the Zenith Empire's capital building didn't register as a capital building
-Minor tweaks to habitat code to accommodate for 3.12 changes

Aggiornamento: 7 mag 2024, 9:05

-Added 5 unique resolutions to the secret Superstates, finally ending the development
-Adjusted some minor details regarding the 3.12 release, making the mod more compatible
-Fixed an issue with Rogue Servitor buildings not being buildable properly in some cases
-Minor spelling fixes