Garry's Mod

Garry's Mod

Headcrab Takeover (Zombie Overhaul)
50개 중 21~30개 표시 중
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업데이트: 2024년 1월 14일 @ 오전 9시 43분

업데이트: 2024년 1월 4일 @ 오전 10시 55분

Fixed custom flinching and takeover animation not working properly in multiplayer.

업데이트: 2024년 1월 3일 @ 오전 8시 31분

Made BMCE zombies also able to flinch using the same animations as classic zombies.

업데이트: 2024년 1월 2일 @ 오후 2시 48분

Implemented classic zombie / zombine locational flinch animations, triggered by shooting at specific body parts (legs, arms). Only works if Sabrean's Zombie Mod is installed.

업데이트: 2023년 12월 31일 @ 오후 12시 21분

업데이트: 2023년 12월 28일 @ 오후 4시 43분

Any npc with the class "npc_citizen" no longer randomly becomes a zombine when infected by a standard headcrab.

업데이트: 2023년 12월 27일 @ 오후 3시 00분

Fixed fast zombie climbing mechanic, it no longer freezes after reaching the top of a wall.

업데이트: 2023년 12월 26일 @ 오전 11시 32분

업데이트: 2023년 12월 26일 @ 오전 8시 08분

Added new lua hooks to modify some of the behavior in this mod:

headcrabtakeovercreatezombiehook - (zombie, zombieskin, victimmodel, victimskin)
headcrabtakeovercreatezombietorsohook - (zombie)

The two above will run immediately after a headcrab transformation / a zombie becomes a living torso through the functions added by this mod.

headcrabtakeovershouldzombine - (victim, attacker)
headcrabtakeoverforcezombine - (victim, attacker)

The two above will run before deciding if the resulting zombie from a headcrab transformation should be a zombine.
The first one can be used to disallow the zombie from randomly becoming a zombine even if the victim wasn't a combine type enemy, while the second can instead force the zombie to be a zombine. Return "true" to achieve these effects.

The previously introduced BMCE compatibility now makes use of these hooks and continues to function the same exact way as before.

업데이트: 2023년 12월 11일 @ 오전 11시 15분