Garry's Mod

Garry's Mod

Headcrab Takeover (Zombie Overhaul)
A apresentar 21-30 de 50 entradas
< 1  2  3  4  5 >
Atualização: 14 jan. 2024 às 9:43

Atualização: 4 jan. 2024 às 10:55

Fixed custom flinching and takeover animation not working properly in multiplayer.

Atualização: 3 jan. 2024 às 8:31

Made BMCE zombies also able to flinch using the same animations as classic zombies.

Atualização: 2 jan. 2024 às 14:48

Implemented classic zombie / zombine locational flinch animations, triggered by shooting at specific body parts (legs, arms). Only works if Sabrean's Zombie Mod is installed.

Atualização: 31 dez. 2023 às 12:21

Atualização: 28 dez. 2023 às 16:43

Any npc with the class "npc_citizen" no longer randomly becomes a zombine when infected by a standard headcrab.

Atualização: 27 dez. 2023 às 15:00

Fixed fast zombie climbing mechanic, it no longer freezes after reaching the top of a wall.

Atualização: 26 dez. 2023 às 11:32

Atualização: 26 dez. 2023 às 8:08

Added new lua hooks to modify some of the behavior in this mod:

headcrabtakeovercreatezombiehook - (zombie, zombieskin, victimmodel, victimskin)
headcrabtakeovercreatezombietorsohook - (zombie)

The two above will run immediately after a headcrab transformation / a zombie becomes a living torso through the functions added by this mod.

headcrabtakeovershouldzombine - (victim, attacker)
headcrabtakeoverforcezombine - (victim, attacker)

The two above will run before deciding if the resulting zombie from a headcrab transformation should be a zombine.
The first one can be used to disallow the zombie from randomly becoming a zombine even if the victim wasn't a combine type enemy, while the second can instead force the zombie to be a zombine. Return "true" to achieve these effects.

The previously introduced BMCE compatibility now makes use of these hooks and continues to function the same exact way as before.

Atualização: 11 dez. 2023 às 11:15