Garry's Mod

Garry's Mod

Headcrab Takeover (Zombie Overhaul)
50개 중 1~10개 표시 중
< 1  2  3  4  5 >
업데이트: 2024년 3월 24일 @ 오후 1시 22분

Another attempt at fixing a specific error that just won't go away

업데이트: 2024년 3월 2일 @ 오전 8시 21분

Fixed poison headcrabs thrown by poison zombies attacking VJ base zombies.

업데이트: 2024년 2월 6일 @ 오전 10시 38분

Added a setting to make zombies infect humans (disabled by default).
Added a new hook,
headcrabtakeoverbeforecreatezombiehook - (target, damage)
which runs before a headcrab latches onto a victim. Return false to stop the process entirely.

업데이트: 2024년 2월 6일 @ 오전 10시 14분

업데이트: 2024년 2월 4일 @ 오전 11시 23분

Fixed zombies potentially becoming invisible when using performant render.

업데이트: 2024년 2월 3일 @ 오전 11시 22분

업데이트: 2024년 2월 3일 @ 오전 10시 39분

Added settings for:
Making the takeover animation seamlessly transition into a ragdolled state. The ragdoll will later transform into a zombie.
Allowing headcrabs to take over ragdolls / dead bodies.
Making all zombies always use a custom bonemerge (this prevents HL2 NPCs from using sabrean skins)

____

Zombines can now be spawned as long as their model exists, meaning you can now use an addon that adds the zombine into the game instead of necessarily owning the half life 2 episodes in order to see them in this mod.

Flinch animations for zombies and zombines will happen as long as their model has the required animations (previously they would only work if sabrean's mod was installed)

업데이트: 2024년 1월 29일 @ 오전 10시 27분

Added option to hide classic and fast zombie heads on custom zombie bonemerges.
Added blood to custom zombie bonemerges.

업데이트: 2024년 1월 27일 @ 오후 5시 01분

Added new attack for the Half-Life Resurgence Gonome, allowing it to spawn baby headcrabs. Players can use this attack by pressing E.
This attack can also be disabled entirely in the settings.

업데이트: 2024년 1월 27일 @ 오전 8시 34분