Stellaris

Stellaris

! Sartek TAP Merger - Ascension Path Fusion
Menampilkan1-10 dari 14 kiriman
< 1  2 >
Pembaruan: 24 Jan @ 9:43am

* If you create mods you can use the following scripted variables to detect my mod(s):

# @sartek_ascmgr_main_mod_active = 1 (Ascension Perk and Tradition Merger mod)
# @sartek_afusion_mod_active = 1 (Ascension Path Fusion submod)
# @sartek_vanilla_mod_active = 1 (Vanilla modifiers submod)
# @sartek_dem_mod_active = 1 (Disctrict and Economy Merger submod)

Pembaruan: 31 Okt 2024 @ 6:05am

Version bump to 3.14.*

Pembaruan: 11 Sep 2024 @ 3:08pm

* Added some checks for Expanded Pops.
* ASCENSION_PATHS> Switched some instances of machine and hive authority to is_machine_empire = yes/no and is_hive_empire = yes/no accordingly (based on Vanilla).
* This mod is now fully compatible with 3.13

Pembaruan: 22 Jun 2024 @ 10:24am

* Fixed descriptor version, since 3.12.5 (and I guess moving forward) requires "v.3.12.*" instead of "3.12.*".

Pembaruan: 13 Mei 2024 @ 11:53am

Updated mod for version 3.12 >
Since All Ascension Paths by Draconas is the only mod actively being developed for ascension path merges, most of the script here assumes that you have that mod active at the very least. The mod is now compatible with the new DLC.

Pembaruan: 28 Nov 2023 @ 7:02am

Quickfix (for Stellaris 3.10) >

  • Further adjustments for Ascension Paths, adjusting other vanilla-like features.

Pembaruan: 28 Nov 2023 @ 6:39am

Quickfix (for Stellaris 3.10) >

  • Ascension Paths now no longer grant or require any techs.
  • Ascension Paths now require that you unlock more than 1 perk as defined in vanilla.

Pembaruan: 26 Nov 2023 @ 8:32pm

Version bump for 3.10.*.

Pembaruan: 19 Sep 2023 @ 8:43pm

Version bump to 3.9.* and added a dependency to the main mod in the descriptor.mod file.

Pembaruan: 27 Jul 2023 @ 5:01am

Bug fix - Erased placeholder event. Thanks for the report @everyone