Stellaris
Species Engineering Revived
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更新: 1月3日 @ 17時57分

version="3.14.1"
add origin
some syntax update and fixes
sync with UAP

更新: 2024年12月14日 @ 19時53分

更新: 2024年12月14日 @ 18時10分

Mod version="2.14.15":

+Updating the Mod for the Current Version

-Remove tech requirement "tech_society_1" - the Technology that previous versions gave the Player +%10 Society Research. The current version of the Game no Longer support those technologies (the ones how give +% of each research field up to 3 times) - but other mods use them if you want to see those technologies. The mod did not worked due to the lack of such technology, and cause a void, becasue most of the mod features needs the technology "Engineers of Life" and without the old tech requirement of "tech_society_1" - the mod could not work.

Right now the mod will work without "tech_society_1" - and it should work fine. If there is any problem, let me know :)

更新: 2023年6月4日 @ 3時53分

Mod version="2.8.3"
Fix several issues with pre-sapients (empty planet or not sapient)

更新: 2023年5月31日 @ 7時29分

更新: 2023年5月30日 @ 2時45分

Mod version="2.8.2": (v.3.8.3 ready)
+ support for current mod Enhanced Gene Modding by ParasiteX (request by Jashkar)
+ feature presapients as regress a species (request by Jashkar)
- removed “Societal Advancement” again (but supports mod as addon install)
+ replace breeder resource icons

更新: 2023年5月14日 @ 5時51分

Fix "@tier3weight2" instead of "@tier3cost2" (by LAJ-47FC9 (Liara))

更新: 2023年5月8日 @ 16時38分

Init 3.8:
Integrated "Societal Advancement" (former recommended addition by the same author), this will allow you to advance the stage of a primitive civilization. You need to research a societal tech called "Civilization Control" (aka society uplifting), which requires that you meets a primitive civilization, to do this.

更新: 2023年5月8日 @ 8時06分

更新: 2023年5月5日 @ 16時15分

Fix Colony Regression creation
Fix few options allow triggers (wrong scope)