Barotrauma
Vanilla Weapons Overhaul (Draconis)
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Aggiornamento: 27 ott 2023, 23:17

Added recoilstabilizer check on all recoil weapons. Handcannons and AT rifles still require high weaponskill to ignore the basic kickback but you no longer get thrown across the room

Aggiornamento: 26 ott 2023, 14:53

Fixed an issue with combat npcs for subs

Talents added to coalition and separatist captain crews and redid some of their equipment.

Aggiornamento: 24 ott 2023, 21:58

Found out Automatic and Tactical pistol did not have quality for some reason. Very odd, fixed.

Aggiornamento: 23 ott 2023, 12:06

general cleanup pass, upped flinch/minor bruise on general purpose machine gun and the heavy pistols.

Aggiornamento: 22 ott 2023, 19:26

Fixed a few things, body armor and pirate body armor had the wrong hold/wear from the removal of pockets previously

Aggiornamento: 21 ott 2023, 20:38

Mudraptor and basic body armor now have upper armor/shoulder armor.

Removed max stack size on Load Bearing vest in preperation for hotfix.

changed all magazines to be 8 in cabinets and between 3 and 4 in inventory, Machinegun and HMG boxes are 8 in cab and 1 in inventory. The Laser Rifle stacks to 4 in cab and 1 in inventory, might adjust to 8 later, might not.

Aggiornamento: 20 ott 2023, 12:48

HOTFIX for MaxStackSizeHoldableOrWearableInventory

All bag items including backpack are overridden to use MaxStackSizeHoldableOrWearableInventory="x" for maximum number of carriable magazine/loose rounds. However I had to remove maxstacksize="y" on bag items to allow for this. Should be a fix monday but it will mean you can 32 stack in belts and stuff if the item isn't defined with MaxStackSizeHoldableOrWearableInventory

MaxStackSizeHoldableOrWearableInventory

MaxStackSizeHoldableOrWearableInventory

Aggiornamento: 20 ott 2023, 9:47

All containers are maxstack 8 now as vanilla
Pistol/SMG magazines are maxstack 8 because toolbelts and backpacks are not player inventory or something ok whatever.

Bandolier is now pegged to the exact stats of my Pockets for All mod. As in 2 extra tactical slots and is bag slot, not exosuit. Should not cause any problems because they will just overwrite each other as the same exact item if either mod is enabled, just the text will change.

Aggiornamento: 19 ott 2023, 11:55

backpack rebalance, load bearing vest 10% penalty, Tactical backpack -20% and -10% Jet scooter balanced to vanilla backpack.

Aggiornamento: 19 ott 2023, 11:33

changed ancient weapon to vanilla by removing override

added flow resist to makeshift armor as per vanilla

updated mod WITHOUT LUA INSTALLED/ENABLED to prevent bugs