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Bugs Reports/Suggestions
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I linked the mod “Geth Pulse Rifle”.
You could take a look at it, it's an energy weapon that has infinite ammo that overheats when used.
In the files you should be able to see how it works to build a pistol and rifle yourself.
Or ask the modder, if it is not possible for you that it works, how he made it work.
In the game there are portable energy weapons that one person can use alone, so the technology should be advanced enough to build night vision scopes.
These night vision scopes could then also have less range than the others without night vision.
All Rifles Light Machine Guns and Carbines will be getting scopes besides those with very low velocity or wonky mechanics like the Spasm Gun.
Defensive Carbine will be the earliest gun to mount scopes.
The Rifle styled Light Machine Guns will be the only automatic support weapon to get a scope option to keep the LMG/Automatic rifle relevant.
I want to get an earlier game lower power laser rifle and pistol out but testing has been rough. Recharging infinite ammo is out I am thinking of doing something similar to the Medic Laser and having a very large battery gated through a super capacitor but more forgiving due to the lower power drain. Somewhere between the Sub Service and Light pistols with a gimmick.
The Spear and Harpoon are both properly harpoonammo tag for Slayer perk.
Some slight changes to guns like light handcannon just has 6 rounds instead of 5.
Dual wield penalty for modified revolver reduced
LMG series weapons ammo rechambered to 5.45x39 to make it distinct from the Defense Carbine 5.56x45 as they could not share magazines and caused confusion. They now use a similar round but the LMG has slightly better penetration and decent yaw but lower direct bullet damage than the defense carbine.
Also meant to establish both more multinational origins for certain weapon lines and the bureaucratic mess of the Coalition not standardizing ammo.
It should just be stated more clearly.
That it is an Easy to Carry Heavy Laser, and Bleed Heal is just a side effect that stops bleeding on all bleeds if it survives the high damage.