Barotrauma

Barotrauma

Vanilla Weapons Overhaul (Draconis)
Ergebnisse 301–310 von 336
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Update: 17. Juni 2023 um 0:15

Sorry for the nightly builds.

SMG was unintenionally lower damage especially with the newer guns added via the mod. SMG round damage tweaked. Machine Pistol damage and accuracy improved slightly to make it more viable to use vs other pistols. Advanced SMG tweaks, magazines made easier to refill than to craft representing the magazines complex nature.

standardized several magazines having odd recipes.

Update: 15. Juni 2023 um 17:39

Critical update.

Operator Rifle was broken and firing grenades as fast as you could reload, fixed now.

Handcannon was being held goofy.

Deadeye carbine restored to vanilla 3 round burst values, slightly higher damage of 1.2 compared to SMG 1.3 and LMC 1.4

Machine pistol increased to 1 as 0.9 meant there was no SMG weapon that used base ammo damage which is strange. Machine Pistol is now the baseline.

Update: 15. Juni 2023 um 14:13

test update to fix hash

Update: 15. Juni 2023 um 13:01

found a couple 1 for 1 fabrication recipes, made machine gun magazines more expensive to account for the large amount of bullets in each mag/drum compared to rifles and smgs.

Update: 14. Juni 2023 um 17:37

Battlerifle Magazine misaligned minor fix

Update: 14. Juni 2023 um 17:29

Massive overhaul for ammo and damage.

Combed through all the ammo and changed the values closer to vanilla. VWO previously was returning lead and other bullet materials and making multiple magazines. This was causing economy problems where leads,titanium-alloy and physicorium were piling up while magnesium and flash powder were constantly in demand.

All magazines are now reloadable like vanilla and only return bullet material if above 95% condition.

Hand cannon rounds slightly reduced in power and returned to vanilla materials and make 6 at a time.

Revolver rounds are cheaper to produce for 12 at a time.

Battlerifle power adjusted and made to be lead/steel bullets.

Marauder battle rifle kept as a counter part to the marauder assault rifle using physicorium rounds, power adjusted up.

LMG, GPMG, HMG and other guns use more conventional ammo values.

Update: 25. Mai 2023 um 21:21

Added Repeating Rifle Unique, 12 round magazine, fires decently fast but is beat by a high skill lever action.

Added Operator Rifle a unbullpupped defensive carbine with slightly slower fire rate that can fire grenades like the Manual Rifle.

Tons of minor fixes, found the Rifle not dropping its inventory on decon as a big issue.

Overhauled the enemy spawns with lots of new gear loadouts and.

Update: 10. Mai 2023 um 7:20

Update: 10. Mai 2023 um 7:05

Update: 10. Mai 2023 um 7:01

trying this again seems to have updated wrong