Barotrauma
Vanilla Weapons Overhaul (Draconis)
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Mis à jour le : 17 juin 2023 à 0h15

Sorry for the nightly builds.

SMG was unintenionally lower damage especially with the newer guns added via the mod. SMG round damage tweaked. Machine Pistol damage and accuracy improved slightly to make it more viable to use vs other pistols. Advanced SMG tweaks, magazines made easier to refill than to craft representing the magazines complex nature.

standardized several magazines having odd recipes.

Mis à jour le : 15 juin 2023 à 17h39

Critical update.

Operator Rifle was broken and firing grenades as fast as you could reload, fixed now.

Handcannon was being held goofy.

Deadeye carbine restored to vanilla 3 round burst values, slightly higher damage of 1.2 compared to SMG 1.3 and LMC 1.4

Machine pistol increased to 1 as 0.9 meant there was no SMG weapon that used base ammo damage which is strange. Machine Pistol is now the baseline.

Mis à jour le : 15 juin 2023 à 14h13

test update to fix hash

Mis à jour le : 15 juin 2023 à 13h01

found a couple 1 for 1 fabrication recipes, made machine gun magazines more expensive to account for the large amount of bullets in each mag/drum compared to rifles and smgs.

Mis à jour le : 14 juin 2023 à 17h37

Battlerifle Magazine misaligned minor fix

Mis à jour le : 14 juin 2023 à 17h29

Massive overhaul for ammo and damage.

Combed through all the ammo and changed the values closer to vanilla. VWO previously was returning lead and other bullet materials and making multiple magazines. This was causing economy problems where leads,titanium-alloy and physicorium were piling up while magnesium and flash powder were constantly in demand.

All magazines are now reloadable like vanilla and only return bullet material if above 95% condition.

Hand cannon rounds slightly reduced in power and returned to vanilla materials and make 6 at a time.

Revolver rounds are cheaper to produce for 12 at a time.

Battlerifle power adjusted and made to be lead/steel bullets.

Marauder battle rifle kept as a counter part to the marauder assault rifle using physicorium rounds, power adjusted up.

LMG, GPMG, HMG and other guns use more conventional ammo values.

Mis à jour le : 25 mai 2023 à 21h21

Added Repeating Rifle Unique, 12 round magazine, fires decently fast but is beat by a high skill lever action.

Added Operator Rifle a unbullpupped defensive carbine with slightly slower fire rate that can fire grenades like the Manual Rifle.

Tons of minor fixes, found the Rifle not dropping its inventory on decon as a big issue.

Overhauled the enemy spawns with lots of new gear loadouts and.

Mis à jour le : 10 mai 2023 à 7h20

Mis à jour le : 10 mai 2023 à 7h05

Mis à jour le : 10 mai 2023 à 7h01

trying this again seems to have updated wrong