Stellaris
Civic: Organic Zealots
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Mis à jour le : 24 févr. 2023 à 20h04

1.3.3 Ensure that Organic Zealots have can declare Total War on normal End Threat targets (Awakened Empires, other homicidal empires)

Mis à jour le : 23 févr. 2023 à 21h58

1.3.2 Event bugfixes (MrFunEGUY strikes again)

  • Fix the Galactic Community invitation event galcom.16 so it can be rejected by empires with Civic: Organic Zealots
  • Ensure that the Marauder rejection event marauder.19 for homicidal empires can handle Civic: Organic Zealots (unused by this mod, but just in case)
  • Add a fallback homicidal option for both the above events
  • Machine Deassimilation was not allowed after an empire gained access different form of assimilation - thanks wagnerleung0079

Mis à jour le : 20 févr. 2023 à 10h13

1.3.1 Fix bug introduced in 1.2.0 that disallowed Civic: Organic Zealots from proposing Secret Fealty, courtesy of reporting by MrFunEGUY

Mis à jour le : 8 févr. 2023 à 23h57

1.3.0 Update Mentat traits for governors and rulers - governors now reduce pop upkeep by 5% and have decreased other bonuses, rulers have a lower unity bonus

Mis à jour le : 8 févr. 2023 à 21h32

1.2.0 New anti-cybernetics features for Civic: Organic Zealots

  • Cannot research Integrated Cybernetics (and by extension, also Quantum Neuro-Links)
  • Can deassimilate cybernetic species to remove their cybernetic implants, attempting to convert them to the relevant biological traits in the process (with the technologies Gene Tailoring and Gene Banks)
  • Improve compatibility with Forgotten History
  • Fix broken edits for the Helpful Drones event chain
  • Properly allow all other empire types to declare an End Threat (Containment) total war against Organic Zealots - was incorrectly limited to robotic empires only

Mis à jour le : 19 janv. 2023 à 23h52

1.1.0 Add support for Origin: Banished Threat from Forgotten History

Mis à jour le : 19 janv. 2023 à 19h58

1.0.0 Initial version