Stellaris

Stellaris

Better Ship Behaviors
Viser 41–50 av 86 bidrag
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Oppdatering: 24. sep. 2023 @ 6.29

Minor Bug Fix

Oppdatering: 12. sep. 2023 @ 20.07

UPDATE 20230913

Updated for Stellaris 3.9 Caelum.

Oppdatering: 31. juli 2023 @ 9.10

Minor Bug Fix

Oppdatering: 31. juli 2023 @ 5.56

Minor Bug Fix

Oppdatering: 31. juli 2023 @ 2.32

UPDATE 20230731

Removed system-wide weapons from starbases.
- This is unnecessary as BSB carriers no longer camp in the corner of the system.
- The effect and its description were difficult to understand.
- To prevent bugs in save games, the design of existing starbases will be modified when upgrading starbases. New starbases do not use the system-wide weapons.

Improved compatibility with the recently modified Real Space Ship in Scale mod.
- Please use the new compatibility patch now.

Oppdatering: 11. juni 2023 @ 11.15

Minor Bug Fix

Oppdatering: 19. mai 2023 @ 8.58

Minor Bug Fix

Oppdatering: 13. mai 2023 @ 10.56

Minor Bug Fix

Oppdatering: 13. mai 2023 @ 10.10

UPDATE 20230514

This BSB update focuses on reducing the lag that BSB may have caused.
- In BSB, an event without is_triggered_only = yes syntax was used to activate the effect of the Carrier Combat Computer during battle.
- In theory, this method could cause lag as the number of ships increased, as it would require a daily process to check if the ships were in combat.
- However, there was no significant difference in the test using the debug_stats console, and there was no other way, so I was using it inevitably.
- The updated BSB uses the triggered_ship_modifier added in the recent Stellaris update. This allows checking if the ship is in combat and applying the effects without calling events.
- I'm not sure, but I hope it helps reduce lag in the late game.
- This update is save-file compatible.

Oppdatering: 9. mai 2023 @ 18.41

UPDATE 20230510

Updated for Stellaris 3.8 Gemini.