Stellaris

Stellaris

Better Ship Behaviors
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Update: 9 mei om 0:28

UPDATE 20250508

Updated for the Stellaris 4.0 Phoenix Update.

1. Ship roles can now be selected via the Default Combat Computers even without unlocking combat computer technologies.

2. Now apply BSB's improved ship behaviors, including the Sniper Combat Computers, to space creatures and bio-ships as well.

3. A new modifier for strikecraft durability has been introduced, allowing me to remove the previous changes to PD weapons related to repeatable technologies. This improves mod compatibility, and when used together with Balanced Repeatable Techs, strike craft will now scale with repeatable techs that enhance ship hull, armor, and shields, helping to resolve balance issues.

4. Fixes some combat computer script errors[forum.paradoxplaza.com] in vanilla Stellaris.

5. Fixed the issue where the order of combat computers got scrambled in ESC NEXT. Make sure to load ESC NEXT above BSB in your mod load order.

Update: 29 mrt om 10:38

Minor Update

Update: 24 mrt om 11:19

UPDATE 20250325

Updated for Stellaris v3.14.15926 update.

Due to a bug in Stellaris 3.14.15926[forum.paradoxplaza.com], AI ships rarely use A slot components. This could not be fixed with modding.
I hope the Devs fixes this issue quickly.

Fixes the order of combat computers in ESC NEXT being mixed up.
You need to place ESC NEXT above and BSB below in the mod loading order.

Update: 24 mrt om 11:17

Update: 17 sep 2024 om 9:41

UPDATE 20240918

Updated for Stellaris v3.13 update.

Update: 17 sep 2024 om 9:38

Minor Bug Fix

Update: 18 jun 2024 om 8:12

Minor Bug Fix

Update: 2 jun 2024 om 18:33

Minor Bug Fix

Update: 30 mei 2024 om 22:40

Minor Bug Fix

Update: 30 mei 2024 om 18:25

Minor Bug Fix