Starbound

Starbound

Tougher Mobs with Better Loot!
Viser 21–30 av 110 bidrag
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Oppdatering: 20. feb. 2023 @ 14.18

Update 0.1.9.12
  • Assassins with the flip slash ability now use non-elemental blades for increased damage (and sometimes violium broadswords at tier 6 and above)
  • When there is more than one player, the glitch siege will continue spawning evil knights/executioners at about the same rate after the boss arrives (instead of slowing down).
  • Assassins now occasionally spawn during the Baron's keep mission.

Oppdatering: 17. feb. 2023 @ 14.26

Patch 1.9.10.9
  • Now using a more modular way to extend big ape's attacks (by patching the behavior file with a separate script); to ensure compatibility with mods such as voided.
  • Big Ape no longer count player minions as part of his enemy spawn limit.
  • Vault guardians can no longer spawn past 7 active biome enemies at a time.

Oppdatering: 17. feb. 2023 @ 14.08

Oppdatering: 16. feb. 2023 @ 3.19

Patch 1.9.10.3
  • Updated Glitch siege to have a more modular approach to adding enemies into the fight (for compatibility with Frackin' Universe)
  • Executioners now join the fray.
  • The additional enemies now spawn at the gate or mid field rather than the camp at the far right; so that they're always near the heat of battle.
  • The extra knight spawns no slow down when the boss awakens.
  • Added a line to baron's dialogue.

Oppdatering: 13. feb. 2023 @ 23.14

Patch 0.1.9.9.6
On exceeding the increased pet limit (2 by default), the previous pet summoned will be recalled instead of blocking the current one from being summoned.

Oppdatering: 13. feb. 2023 @ 3.03

Update 0.1.9.9.2
You may now carry an additional active pet at any one time.

Oppdatering: 8. feb. 2023 @ 23.33

Patch 0.1.9.8
  • Added Kluex Totems to possible target monsters in bounty missions.
  • Recolored vault guardian spawn projectiles according to their element type (ice, poison, electric or fire)
  • Added an additional 50 essence drop per player from dungeon guardian.

Oppdatering: 6. feb. 2023 @ 3.13

Update 0.1.9.7.7
  • Vault Guardians will now spawn in additional biome monsters according to their element (poison, ice, electric, fire), with some rare variants.
  • Additional 900 essence is awarded per extra player on defeating the guardian.
  • New ability for assassins: blink explosion.
  • Updated icon.

Oppdatering: 6. feb. 2023 @ 3.12

Oppdatering: 4. feb. 2023 @ 17.40

Update 1.9.6.16
  • Upgraded Assassin API to better use special weapon abilities that require them to be on the ground.
  • Update Assassin Rising slash ability; will now shoot 3 kunai in a fan formation at the player at the end of the attack.
  • Assassins can now either shoot laser kunai or energy shards with the speed balanced or color randomized accordingly.
  • The otherwise unobtainable Translocator is now a rare possible drop from Assassins.