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I.e. this is very slow for enemies (about 0.5-1 HP per second for regular mobs when not hit for 3 seconds). This is quickly negated by even slow level 1 weapons; and exists so that weakened creatures don't die in 1-hit if players revisit them an hour later.
For further questions about mod compatibility, please use the Mod Synergies thread.
https://sp.zhabite.com/sharedfiles/filedetails/?id=1107121436
And a 35% chance to try and drop another item from their existing loot pool.