Starbound

Starbound

Tougher Mobs with Better Loot!
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Update: 10 Dec, 2023 @ 4:56am

Patch 1.11.5.2

Added a cooldown to miniboss monsters/bounty target monsters to have another restraint on spawning reinforcements: they need to have been damaged by the player in the last 54 seconds (this is for Frackin Universe users which can randomly spawn them in)

Update: 3 Dec, 2023 @ 4:41am

Patch 0.1.11.5
  • Fixed issue where passive miniboss like entities from Frackin' Universe would still spawn enemies while not engaged,
  • Rebalance to late game bosses.

Update: 27 Oct, 2023 @ 7:03pm

Patch 1.11.4.5
  • Fixed bug where health scaling for regular mobs wasn't applied due to uploading the wrong subfolder previously (thanks Kairoth for reporting).
  • Huge biped's from beta bound have been extended to be an elite mob type that spawn reinforcements.
  • HP bonus for regular mobs is ~+30% (higher for elite mobs and bosses +100%). My older calculations were based on outdated figures, sorry for any earlier confusion. I've since updated the description in the interests of accuracy.
  • Bosses up to Ruin have been rebalanced.

Update: 12 Aug, 2023 @ 7:07am

Patch 1.11.3
Pet healing now increases slightly with armor for up to an additional 0.7HP per second for tier 6 armor.

Pet healing from the mod is now calculated as:
0.5 +0.7*[armor]/80 + [hitless monster regen]

[hitless monster regen] is when a creature has not taken any damage for 3 seconds, they will heal at a rate of 1hp/second.

Update: 29 Jul, 2023 @ 7:25am

Update 1.11.2

  • Upgraded health regeneration of monsters affected by the mod to use the updated lua scripting method instead (0.7hp/second if not injured for 3 seconds). This resolves the compatibility issue with particular RPG Growth ability like Necromancy and Marked for Death where they wouldn't trigger due to an HP==0 condition
  • Pet healing now supports modded creatures more.
  • Added loot support for multiple unique monsters from Ethalian Races mod (over 70+)

Update: 14 Jul, 2023 @ 7:03pm

Update 1.10.7.3
  • Support for increasing loot drop rates for Starry Planets mod
  • Support for increasing loot drop rates for Hallowed Planets Mod

Update: 10 Jun, 2023 @ 7:35am

Update 1.10.6.15
  • Support for increasing loot drop rates for Starforge monsters
  • Support for increasing loot drop rates for the remainder of Pandora's Box monsters.

Update: 27 May, 2023 @ 6:22am

Patch 1.10.6.9
  • Some refinements for alt weapon abilities (blink slash and flip slash) when used by assassins, fixing a bug that caused them to float in the air when they needed to be on the ground to execute them
  • Added assassin type samurai to Pavilion mission (Extra Dungeons mod)
  • Pavillion Shogun can teleport around and use the great wave ability in the Pavillion mission (Extra Dungeons mod)
  • Mutant miners have slightly less health and drop a few additional salves. Their spawn cap has also been made more strict given that it's the first boss and most players will have low level gear.
  • Erchius Nightmare boss: The pincer laser beam attack gives more room to out-manouver enemy spawns.
  • Erchius Nightmare boss: Allowed the boss to use moves from previous phases for some additional variety and to give the player more freedom of movement past the new enemy spawns even without a shield.

Update: 12 May, 2023 @ 10:08pm

Patch 1.10.6.2
  • Added durasteel ore to space encounter loot
  • Minor diagnostic adjustments

Update: 29 Apr, 2023 @ 4:40pm

Patch 1.10.6.0
  • ShockHopper Mk II minion spawn rate now scales with the number of players
  • Treasure containers during space encounters (mech), now have a chance of containing small amounts of tungsten (during peaceful encounters) or titanium (during hostile engagement maps).