Starbound
Tougher Mobs with Better Loot!
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Mis à jour le : 8 avr. 2023 à 3h25

Titanium Patch 1.10.5.9
Given how useful Titanium is for space mechs and stations, we've added alternative ways to farm it through combat.

  • Dreadwing the Conquerer now drops titanium ore instead of tungsten (which makes more sense given that the boss is tier 3).
  • Masteroids have an uncommon chance to drop titanium ore.

Mis à jour le : 10 mars 2023 à 17h37

Update 0.1.10.5.4
  • Major bounty targets now have levelled up commander abilities.
  • New commander power for bounty targets: Underboss. Allows a second gang leader to spawn (albeit with reduced powers). Applies to tier major 6 bounties and one of the mission maps.
  • Added more cultist pet summoners and cultist generals to the Dantalion mission; to challenge end game players.
  • Scaled up villager health by a further relative 20% (seriously those folks are super fragile towards the end game). Villager base HP is now 150 (excludes follower types, though they already have increased regeneration).
  • Elite monsters and bounty targets; have their enhanced health regeneration, drastically slowed when they take damage within the last 3 seconds.
  • Added summon reinforcements ability and dialogue to Sunset Hank (outlaw NPC from Extra Dungeons/Frackin' Universe).
  • The Beastmaster power now throws an extra capture pod per execution for bounty targets with a scaled level of 6 or above.

Mis à jour le : 4 mars 2023 à 17h14

Update 0.1.10.4
  • Added Apex brain mutants and miniknog general to miniknog stronghold mission.
  • Regular apex brain mutants can now only use their teleport ability after being damaged.
  • Fixed aiming with commanders throwing extra capture pods.
  • Apex generals can now throw capture pods for additional monster spawns.
  • Added health scaling when used with the Ruin Overhaul mod.

Mis à jour le : 2 mars 2023 à 14h03

Update 0.1.10.3.3
  • Apex Brain Mutants have been revamped and added back into the game. Complete with an upgraded ray gun teleportation and energy projection! They appear as a possible bounty target monster.
  • Bounty target monsters, scale up their abilities when more than one player present.
  • Fixed bug where monsters with the miniboss status effect don't drop extra pixels for other players on defeat.


Mis à jour le : 26 févr. 2023 à 1h56

Update 0.10.2
  • You may now bring an extra crew member with You on missions.
  • Bounty target version of giant Sewer Fly monster recolored bluish-green to resemble Toxic Fly (the effect fades off after capture for compatibility reason).

Mis à jour le : 24 févr. 2023 à 19h26

Patch 1.10.0.9
  • Increased HP of villagers by 25% (From 100HP to 125HP)
  • Assassins can now have one liners during battle

Mis à jour le : 22 févr. 2023 à 2h56

Mis à jour le : 22 févr. 2023 à 2h50

Patch 0.10.0.3
  • Additional archers spawn during the glitch siege when 3 or more players are present.
  • Removed old glitch siege video, since it's no longer up to date with the current fight
    https://www.youtube.com/watch?v=JG0SodD46l4
  • Updated workshop icon

Mis à jour le : 22 févr. 2023 à 2h37

Mis à jour le : 21 févr. 2023 à 3h42

Update 0.1.10.0
  • Added some new challenges for The Dantalion mission.
  • Cultist commanders can summon cultist-themed reinforcement or assassins (though bounty targets are still more powerful).
  • Cultist pet-handler Npcs will throw three capture pods instead of one.

Thanks again to everyone who's supported this mod so far; it would not have evolved into what it is today without You!