Garry's Mod

Garry's Mod

Hunter's Glee
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Uppdatering: 14 feb @ 13:02

Fix err

Uppdatering: 13 feb @ 17:30

fix preSpawnedFuncs

Uppdatering: 13 feb @ 17:09

Tweaks
Turn off flashlight when entering vehicle
Better soul logic
Allow spawnsets to speed up/slow down extra stuff spawning in the map
Less jeeps on small maps
Make metal skulls really rare unless normal terms are spawning
Not scary when bot:IsSilentStepping()

Uppdatering: 10 feb @ 12:10

fix err on no .PrintName
Let weaker stuff be overcharged

Uppdatering: 8 feb @ 17:39

Very small fixes/tweak
Yap when changing modes
Fix nailer right click

Uppdatering: 7 feb @ 15:29

Fix err

Uppdatering: 7 feb @ 14:55

More stale enemy tweaks
yap cutoff adjustments if debugging

Uppdatering: 7 feb @ 14:32

More improvements
Properly get name of ALL kinds of bots
Always fill the mode votes up to hunterslglee_modevote_maxoptions
Improve stale hunter removing logic
Allow linked hunter on non-terminator spawnmodes, just costs money instead of giving money
Disable overcharging on weak bots
Make overcharging a proper upgrade on stuff like god crabs

Uppdatering: 5 feb @ 19:43

Fix homicidal glee

Uppdatering: 5 feb @ 18:56

Fix chanceToBeVotable
Dont go crazy on scaryness unless bot is ".IsEldritch"
Temporal inversion, homicidal glee, dice, now boots plys from vehicles,