Garry's Mod

Garry's Mod

TTT Shuffle b5
Showing 1-5 of 5 entries
Update: 4 Sep, 2022 @ 8:00am

- fix elevators, doors, and levers moving slower on high-tickrate servers
- fix elevators dealing damage to players for no reason on high-tickrate servers
- for ttt2 and custom roles, respawning mid-round will now only spawn you at the safe zone

Update: 18 Aug, 2022 @ 6:31am

- added more game_text that make it super obvious how the map works to new players
- fix possible segfault caused by func_clip_vphysics
- added cvar ttt_shuffle_ragdoll_collide to control ragdoll collisions with the elevators
- decreased zombie hull height to 48 units from 56 units
- set zombie "surrounding bounds" to 64x64x72 so that bullets can hit their limbs that extend outside their bounding box

Update: 11 Aug, 2022 @ 5:36am

- added more signs to make it more obvious where zones start and end
- made both elevators significantly faster
- made zombie spawns initially less aggressive for the first 20 secs when the safe zone changes
- increased zombie hull height to 56 units from 48 units
- improved texture tiling of the floor and ceiling in the office

Update: 8 Aug, 2022 @ 8:22am

- added air nodes to support flying npcs
- added game_text to display a big obvious message whenever safe zones change
- zombies now have a 360 fov
- not sure why i even bothered, but zombies can now break minecraft blocks and fortnite buildings when the server has those addons

Update: 12 Jul, 2022 @ 9:19am

Initial addon creation.