Garry's Mod
TTT Shuffle b5
1–5 из 5
Обновление: 4 сен. 2022 г. в 8:00

- fix elevators, doors, and levers moving slower on high-tickrate servers
- fix elevators dealing damage to players for no reason on high-tickrate servers
- for ttt2 and custom roles, respawning mid-round will now only spawn you at the safe zone

Обновление: 18 авг. 2022 г. в 6:31

- added more game_text that make it super obvious how the map works to new players
- fix possible segfault caused by func_clip_vphysics
- added cvar ttt_shuffle_ragdoll_collide to control ragdoll collisions with the elevators
- decreased zombie hull height to 48 units from 56 units
- set zombie "surrounding bounds" to 64x64x72 so that bullets can hit their limbs that extend outside their bounding box

Обновление: 11 авг. 2022 г. в 5:36

- added more signs to make it more obvious where zones start and end
- made both elevators significantly faster
- made zombie spawns initially less aggressive for the first 20 secs when the safe zone changes
- increased zombie hull height to 56 units from 48 units
- improved texture tiling of the floor and ceiling in the office

Обновление: 8 авг. 2022 г. в 8:22

- added air nodes to support flying npcs
- added game_text to display a big obvious message whenever safe zones change
- zombies now have a 360 fov
- not sure why i even bothered, but zombies can now break minecraft blocks and fortnite buildings when the server has those addons

Обновление: 12 июл. 2022 г. в 9:19

Initial addon creation.